Drop the name_sort_key_custom flag/migration in favour of a flagless rule: a
key is "custom" when it no longer equals compute(name). Apply that consistently
across all three write paths so a manual sort key survives renames while a
derived key keeps following the name:
- @validates re-derives on name assignment only when the stored key still
matches the derived value; direct name_sort_key assignment stores a
normalized custom key (or reverts to derived when cleared). Handles both
kwarg orders at construction.
- update_rom mirrors the same check for the bulk update() path it bypasses.
- The edit endpoint only writes the key when the user actually changed the
field, delegating the untouched case to update_rom.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Collapse the separate `sort_name` column into `name_sort_key`, which is now
the single user-settable sort field: always normalized and indexed for fast
ordering, derived from `name` by default, and overridable. A new
`name_sort_key_custom` boolean marks user/metadata overrides so they survive
renames and rescans.
- Drop the `roms.sort_name` column; repurpose migration 0085 to add
`name_sort_key_custom`.
- Derive the key via `@validates("name")` unless pinned custom; the edit
dialog, unmatch flow, and ES-DE gamelist <sortname> set custom keys.
- update_rom / scan_rom keep the columns in sync explicitly (bulk update and
construction bypass / reorder the validator).
- Frontend: edit field drives name_sort_key (empty when auto), api sends the
override only when custom, regenerated types updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Added RDropzone component for handling file uploads with a customizable interface.
- Integrated RDropzone into Patcher and Upload views, replacing previous drop zone implementations.
- Enhanced ScreenshotsTab with additional functionality for community screenshots, including visibility toggles and owner display.
- Updated styles for improved user experience and responsiveness.
- Created Storybook stories for RDropzone to demonstrate its usage and interaction.
Centralize the *_no_tags / *_no_ext / *_extension columns (derived from a
file name) behind @validates hooks instead of computing them by hand at
every write site:
- Add pure helpers (compute_file_name_parts and friends) to models.base;
the filesystem base handler now delegates to them.
- Add @validates on Rom (fs_name), BaseAsset (file_name, inherited by all
asset subclasses), and Firmware (file_name).
- update_rom keeps the fs_name-derived columns in sync on bulk update(),
which also fixes the rename path never updating fs_extension.
- Drop the now-redundant computations at the scan/rename call sites.
Also fix the migration backfill loop and a pre-existing list[str | None]
type mismatch surfaced in scan_handler. Add tests for the helpers, the
validators, and the update_rom bulk-sync path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a few new indexes to handle full-text searches instead of doing
`ILIKE` matching, improving performance substantially.
Alongside that, a few other things were done in order to improve search
performance, such as caching filter values so they're not computed on
each request to /api/roms. Overall, this should have a very noticeable
impact on large collections when using the search feature.
- Added "esbuild" version "^0.28.1" to frontend package overrides.
- Updated "exclude-newer-package" in pyproject.toml to include "vcrpy" with a date of "2026-06-17".
- Modified uv.lock to reflect the new "vcrpy" version "8.2.1" and removed platform-specific markers for dependencies.
Adopt master's ROM schema design (sibling_roms + files, batched
get_files_for_roms / get_siblings_for_roms) while preserving the v2-branch
features master lacks: per-user is_main_sibling on siblings and audio_meta
on rom files.
Conflict resolution:
- responses/rom.py: keep master's sibling_roms/files fields; re-graft
is_main_sibling via SiblingRomSchema.from_rom(rom, is_main_sibling=...);
restore the eager-relationship fallback in
SimpleRomSchema.from_orm_with_request (None sentinel) so the v2
/{id}/simple endpoint still returns siblings/files.
- roms_handler.py: get_siblings_for_roms now left-joins RomUser and returns
(Rom, is_main_sibling) tuples; keep both branch and master file helpers.
- drop the redundant branch-only sibling_ids field and
get_sibling_data_for_roms.
- generated types resolved to match (sibling_roms + files; RomFileSchema
keeps audio_meta and gains archive_members).
- update v2 components and the RelatedGameCard mock to read sibling_roms.
- fix stale exclude={"siblings"} -> "sibling_roms" in scan emit payloads.
- re-chain the audio_meta migration as 0083 (after master's 0082) to keep a
single Alembic head.
- package.json: union of branch tooling + master dependency bumps; lock
regenerated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extract has_structure_path_a as its own cached property and have
has_structure_path_b delegate to it, removing duplicated isdir checks.
detect_library_structure and get_platforms_directory now read the named
properties instead of re-implementing the roms-path check inline.
Keep the inconclusive/bad-structure fallback defaulting to Structure A so
a malformed library raises FolderStructureNotMatchException rather than
listing the bare library root as a flat list of platforms.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
When a top-level `roms/` folder exists (Structure A), never detect the
library as Structure B, even if individual `<platform>/roms/` directories
also exist. This prevents existing Structure A libraries from being broken
after upgrading to 4.9.0.
- `has_structure_path_b` in `config_manager.py` now returns `False` early
when `{LIBRARY_BASE_PATH}/{ROMS_FOLDER_NAME}` is an existing directory
- `detect_library_structure()` in `platforms_handler.py` now explicitly
checks Structure A (`os.path.exists(roms_path)`) before consulting
`cnfg.has_structure_path_b`
- Updated test to assert Structure A wins when both layouts coexist
Co-authored-by: gantoine <3247106+gantoine@users.noreply.github.com>
Match the json-patch camelCase key names the Hasheous endpoint expects,
and update the lookup_rom test assertions accordingly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Annotate request_kwargs as dict[str, Any] to accept the list json payload,
and file_hashes as dict[str, str | None] so the chd_sha1_hash branch and the
md5/sha1/crc branch unify cleanly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Hasheous ByHash endpoint now accepts an array of hash objects rather
than a single one. Send the hashes of every top-level file (using
chd_sha1_hash exclusively for files that have one) to improve lookup
accuracy, instead of picking only the largest file.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
saves responses now include one device_syncs entry per device that has
synced a save, not just the caller's, so clients can tell which devices
hold a save. is_current is computed per entry and the caller's own entry
is ordered first for backward compatibility.
add a saves.origin_device_id column (migration 0081) recording the
device that created a save, set on initial upload only, surfaced as
origin_device_id on the save schema.
ScreenScraper matching skipped the stronger jeuInfos (romnom + systemeid)
lookup for any file without a hash, falling straight through to the weaker
jeuRecherche name search. Files are un-hashed for NON_HASHABLE_PLATFORMS
(PS3/4/5, Switch, Wii U, Xbox, etc.) and whenever SKIP_HASH_CALCULATION is
set, so those platforms matched worse than they could.
The transport already supports a hash-less jeuInfos?romnom=...&systemeid=...
request, so relax lookup_rom's early-return: only bail when there is neither
a hash nor a filename to match on. jeuRecherche stays the last-resort
fallback, keeping this quota-neutral.
Written primarily by Claude Code.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The scan loaders no longer eager-load `Rom.files` (#3425 + follow-ups), so
the hash-based metadata lookups can't rely on `rom.files` being populated —
`hasheous`/`ss` `lookup_rom` read `RomFile.is_top_level`, which dereferences
`RomFile.rom.full_path` and would raise `DetachedInstanceError` once the
session closed.
Add `DBRomsHandler.rom_files_for_rom_id`, which loads a ROM's files on demand
with the `RomFile.rom` backref eager-loaded (`load_only(fs_path, fs_name)`).
The scan path uses it as a fallback only when the filesystem walk yielded no
files (e.g. an unchanged rescan), behind a per-ROM `functools.cache` helper so
the playmatch/hasheous/ss lookups share a single DB fetch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
filter_roms feeds both the gallery/list endpoint (SimpleRomSchema, no
files) and the feed endpoints (which iterate rom.files / is_top_level).
The cleanup commit's unconditional selectinload(Rom.files) + joinedload
made the gallery/list and filter-value paths pay for files they never
serialize.
Gate the files load behind a new `include_files` flag (default False),
mirroring the existing `include_file_stats` opt-in, and plumb it through
get_roms_scalar. The 9 feed endpoints that actually read rom.files opt
in; the gallery/list, filter-values, identifiers, smart-collection, and
the three feeds that don't touch files (webrcade, fpkgi, kekatsu) skip
the load entirely — keeping the gallery query at zero file cost.
https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
The SS metadata handler pre-encoded the name-search term with quote()
before handing it to the service layer, which percent-encodes the query
again via yarl's with_query(). This double-encoded any character that
needs URL-encoding (e.g. "+" -> "%2B" -> "%252B"), so the request URL
carried a doubly-escaped term.
Pass the raw (unidecode-transliterated but un-percent-encoded) term to
search_games() in both _search_rom() and get_matched_roms_by_name() and
let the URL builder encode it exactly once. The scan now sends e.g.
recherche=...%2B... instead of ...%252B...
This is a request-correctness fix. It does not, on its own, make every
previously-unmatched title match: ScreenScraper's jeuRecherche normalizes
punctuation and applies its own relevance ranking, so some titles still
return no results for the full filename-derived term (verified directly
against the API). Improving name-search robustness is a separate concern.
Add TestSearchTermEncoding regression tests covering the un-pre-encoded
term, preserved unidecode transliteration, and a single-encoded request
URL (%2B, never %252B).
Written primarily by Claude Code.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Restore the "platform only" contract of `get_roms_by_fs_name` (per its
docstring) by dropping the `selectinload(Rom.files)` + `joinedload`. That
load only existed for `scan_rom`'s rare `fs_rom["files"] or rom.files`
fallback, but it forced files (and a per-file join back to roms) for every
ROM in a scan batch — expensive on large platforms, and only used when the
filesystem scan yielded no files.
Instead, fetch the persisted files on demand: `scan_rom` now resolves match
files via a small helper that returns the filesystem-scanned files, falling
back to `db_rom_handler.get_rom_files_by_rom_id(rom.id)` only when there are
none. The new getter eager-loads the `RomFile.rom` backref so `is_top_level`
keeps working on the detached results (the rare path was already latently
broken on master, which loaded files without the backref).
https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
Replace the `_link_rom_files_to_parent` post-fetch hook with the
declarative loader pattern PR #3425 originally removed, restoring
`joinedload(RomFile.rom).load_only(Rom.fs_path, Rom.fs_name)` on the two
queries that still load `Rom.files` (`with_details` and
`get_roms_by_fs_name`).
#3425 dropped that joinedload everywhere as part of denormalizing file
stats into the `multi_file` / `top_level_file_count` column properties.
But `is_top_level` / `file_name_for_download` (multi-file downloads, 3DS
QR codes, metadata matching) still read `RomFile.rom.full_path`, so the
two file-loading paths were over-cleaned, causing a `DetachedInstanceError`
(500) on multi-file downloads once the session closed.
The gallery query (`filter_roms`) dropped `Rom.files` entirely and is
untouched, so the performance win from #3425 is preserved; the restored
join only adds an index-backed PK lookup of two columns to the existing
files `selectin` on the detail/scan paths.
https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
PR #3425 dropped `lazy="joined"` from `RomFile.rom` and removed the
`joinedload(RomFile.rom)` from the ROM loaders to speed up the gallery
query. That left the `RomFile.rom` backref unpopulated. Single-file
downloads only read `RomFile.full_path` (built from `file_path`/
`file_name`), so they kept working, but multi-file (game folder)
downloads call `file_name_for_download()` / `is_top_level`, which read
`self.rom.full_path`. With no eager-loaded backref, that triggered a
lazy load on a detached instance once the handler session closed,
raising `DetachedInstanceError` and returning a 500.
Rather than reverting the loader changes (and the gallery gains), wire
the `RomFile.rom` backref up in Python from the parent ROM we already
hold in memory, via `set_committed_value`. This is zero extra DB cost
and only runs on the detail/download paths (`with_details` and
`get_roms_by_fs_name`); the optimized `filter_roms` gallery query is
untouched.
https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
New Nintendo 3DS games never matched ScreenScraper because the platform
was missing from SCREENSAVER_PLATFORM_LIST. With no entry, get_platform()
returns ss_id=None and scan_handler skips the entire ScreenScraper lookup
(hash and filename) for the platform, reporting everything as unmatched.
ScreenScraper has no separate New 3DS system; New 3DS games live under the
regular Nintendo 3DS system (ID 17). Alias New Nintendo 3DS to that system,
matching the existing Famicom->NES, Super Famicom->SNES, and DSi->DS aliases.
Fixes#3464
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
IGDB catalogues a console and its regional twin as two separate
platforms (SNES/Super Famicom, NES/Famicom). RomM locked each IGDB
search to a single platform id, so a region-exclusive title catalogued
under only the twin — e.g. the Japan-only Super Famicom game
"Rudra no Hihou" (platform 58) scanned from an `snes` folder
(platform 19) — was filtered out before name matching ran and never
matched.
Include a platform's regional twin in the IGDB platform filter so both
are searched. A non-twin platform keeps the exact existing query
(`platforms=[19]`); a twin produces an OR group
(`(platforms=[19] | platforms=[58])`), leaving all other platforms and
recorded cassettes unchanged.
Written primarily by Claude Code.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>