228 Commits

Author SHA1 Message Date
Claude
e4660aca4c fix(scan): prevent duplicate ROM entries from racing scans
The patcher uploads the patched ROM and then fires a platform scan to
register it. When a second scan runs against the same platform around the
same time (a filesystem-watcher rescan, a scheduled rescan, or another
manual scan on a multi-worker setup), both scans could see the new file as
absent from the DB and each insert it, producing two identical library
entries for one patched file.

A platform folder can't physically hold two entries with the same name, so
a ROM is uniquely identified by (platform_id, fs_name). Enforce that with a
unique index instead of the previous plain index, which makes the duplicate
impossible. The scan's early ROM insert now adopts the row created by a
concurrent scan (catching the integrity error and skipping) instead of
failing, and ROM rename pre-checks for a name collision so it returns a
clean 409 rather than hitting the constraint.

Includes a migration that removes any pre-existing duplicates (keeping the
lowest id; dependents cascade) before upgrading the index to unique.

Fixes #3590

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0135UV8Xn2XHkRhjzhm9UptP
2026-06-25 23:01:37 +00:00
Georges-Antoine Assi
67f3474d3f perf(roms): speed up the gallery/search list endpoint on large libraries
The /api/roms list endpoint did several O(library) computations on every
request. On a 100k-rom library each request took 4-5s. This addresses the
dominant costs, all measured on a real 100k-rom MariaDB.

- Cache rom_id_index: the full ordered id list backing virtual scroll was
  recomputed (the sibling-dedup window over the whole library) on every
  request, even limit=1, and shipped uncached. Memoise the unscoped scan
  under the same versioned cache as the other sidecars. 2815ms -> 7ms on hit.

- Slim the sibling-dedup query: the inner derived table materialized all of
  Rom (including JSON metadata blobs) for 100k rows, and carried a wide unused
  fs_name_no_ext through the window's temp table (spilling the sort to disk),
  plus a pointless inner ORDER BY. Select only the columns the window needs.
  2.79s -> 0.86s, identical results, no schema change.

- Rewrite with_char_index: replace row_number() over the whole library (full
  materialization + double filesort) with a per-letter COUNT and an
  accumulate. Identical output, drops a filesort layer.

- Add idx_roms_sibling_cover covering index for the sibling_roms view
  self-join, so the 7-way metadata-id OR resolves from the index instead of
  reading wide rows per parent. ~8x on dense pages warm, far more cold.

AI assistance: written with Claude Code (diagnosis, query rewrites, migration,
tests).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 22:29:09 -04:00
Georges-Antoine Assi
e7dd013cfb Merge pull request #3580 from rommapp/claude/youthful-wozniak-ocjhc0
feat(v2): interactive 3D box art on the game detail hero
2026-06-22 21:37:02 -04:00
Georges-Antoine Assi
2631f0e45d Merge pull request #3577 from Spinnich/feature/oidc-allow-registration
feat(auth): add OIDC_ALLOW_REGISTRATION toggle to gate OIDC auto-registration
2026-06-22 18:06:13 -04:00
Georges-Antoine Assi
d38be187f3 Merge branch 'master' into claude/youthful-wozniak-ocjhc0 2026-06-22 18:04:37 -04:00
Claude
77980a79ec feat(v2): interactive 3D box art on game detail hero
Adds an RBox3D primitive that builds a rotatable, fake-3D game box from
three flat ScreenScraper scans (front, back, spine) using CSS 3D
transforms. Box proportions derive from the images themselves; it rotates
via pointer drag, arrow keys / gamepad D-pad, and the right analog stick,
drifts gently when idle, and honours prefers-reduced-motion.

The game detail hero (CoverColumn) upgrades to the spinning box when the
"3D box" boxart style is selected and the rom has the full set of faces,
falling back to the flat cover otherwise.

Backend: persist the box-2D-side (spine) scan locally, mirroring the
existing box-2D-back handling — new BOX2D_SIDE media type + box2d_side_path
on ss_metadata, opt-in via scan.media.

- RBox3D primitive + Storybook story (controls + keyboard-rotation play())
- useBoxFaces composable resolving the three faces + a `complete` gate
- box3d-alt i18n key across all locales
- backend BOX2D_SIDE persistence + tests

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019itLXRfJXGGbhPY3JyqnuN
2026-06-22 21:45:39 +00:00
Georges-Antoine Assi
af4b057894 feat(v2): screenshot-forward covers + cover-art PIP for continue-playing & activity
Show a "where you left off" screenshot on the Home continue-playing rail and
the live-activity board, with a small cover-art thumbnail (PIP) in the corner
so the game stays identifiable. Both render at the image's natural aspect.

Backend:
- New shared util `continue_playing_screenshot(rom, latest_save)` resolving the
  image in priority order: latest save's screenshot, then title screen, then
  first gameplay screenshot (None → frontend falls back to cover art).
- `SimpleRomSchema.screenshot_path` populated only on the `last_played` query;
  `get_latest_saves_for_roms` batch handler (+ tests).
- ActivityEntry / ActivityEntrySchema gain `screenshot_path`, computed from the
  session player's latest save in both the socket and REST heartbeat paths.

Frontend:
- New shared `CoverArtPip.vue` (bottom-right 2D cover thumbnail), reused by
  GameCard and ActivityCard.
- Home continue-playing rail uses `screenshot_path` + PIP, natural aspect (no
  forced hero/style).
- Activity board: screenshot-forward cover + PIP, and a wrapping flex layout so
  cards share a uniform height with natural-ratio widths (gallery-card
  behavior).
- GameCover only keys the measured ratio by rom id for the rom's own cover, so
  a `coverSrc` override (screenshot) never pollutes the gallery's ratio cache.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 17:40:56 -04:00
Spinnich
11a81c756f feat(auth): add OIDC_ALLOW_REGISTRATION toggle
Gate automatic account creation on OIDC login behind a new OIDC_ALLOW_REGISTRATION environment variable. Defaults to true, preserving the current auto-provisioning behavior; set it to false to run OIDC in an "existing users only" mode, where a login from an email without an existing RomM account is rejected with a 403 instead of silently creating one. Existing users are unaffected either way.

Adds the config constant, env.template and docs entries, and tests covering the enabled/disabled and existing-user paths.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:33:00 +00:00
Georges-Antoine Assi
77970f6379 Merge branch 'master' into feature/device-flow-authorization 2026-06-21 16:25:39 -04:00
Georges-Antoine Assi
e657948bba fix trunk 2026-06-18 21:17:47 -04:00
Georges-Antoine Assi
1e78a2ed59 Merge branch 'master' into claude/exciting-heisenberg-61PF9 2026-06-18 19:59:00 -04:00
Georges-Antoine Assi
a38ebe29b5 Preserve custom name_sort_key; gate derivation on "still derived"
Drop the name_sort_key_custom flag/migration in favour of a flagless rule: a
key is "custom" when it no longer equals compute(name). Apply that consistently
across all three write paths so a manual sort key survives renames while a
derived key keeps following the name:

- @validates re-derives on name assignment only when the stored key still
  matches the derived value; direct name_sort_key assignment stores a
  normalized custom key (or reverts to derived when cleared). Handles both
  kwarg orders at construction.
- update_rom mirrors the same check for the bulk update() path it bypasses.
- The edit endpoint only writes the key when the user actually changed the
  field, delegating the untouched case to update_rom.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 11:30:40 -04:00
Georges-Antoine Assi
cd19d723fa Merge sort_name into name_sort_key with custom-override flag
Collapse the separate `sort_name` column into `name_sort_key`, which is now
the single user-settable sort field: always normalized and indexed for fast
ordering, derived from `name` by default, and overridable. A new
`name_sort_key_custom` boolean marks user/metadata overrides so they survive
renames and rescans.

- Drop the `roms.sort_name` column; repurpose migration 0085 to add
  `name_sort_key_custom`.
- Derive the key via `@validates("name")` unless pinned custom; the edit
  dialog, unmatch flow, and ES-DE gamelist <sortname> set custom keys.
- update_rom / scan_rom keep the columns in sync explicitly (bulk update and
  construction bypass / reorder the validator).
- Frontend: edit field drives name_sort_key (empty when auto), api sends the
  override only when custom, regenerated types updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 10:34:21 -04:00
Georges-Antoine Assi
222f767b2a run fmt 2026-06-18 09:05:55 -04:00
Georges-Antoine Assi
0d8a0a2ab2 Merge branch 'master' into copilot/support-sortname-tag-es-de 2026-06-18 09:04:17 -04:00
Georges-Antoine Assi
aea09911ad cleanup 2026-06-18 07:57:09 -04:00
Georges-Antoine Assi
fc688f5c16 fix(search): address Copilot review on relevance ordering & char-index cache
- Include order_by / order_dir / group_by_meta_id in the char-index cache
  key. The computed AlphaStrip positions depend on ordering and grouping,
  so keying only by user reused a stale index when those changed.
- Gate the relevance-ranking test assertions to MySQL/MariaDB. Relevance
  ordering uses MATCH ... AGAINST; PostgreSQL (also in the CI matrix) falls
  back to name ordering, where those assertions don't hold.
- Clarify the order_by API docstring: relevance ordering applies on
  MySQL/MariaDB; other databases fall back to name.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 21:21:53 -04:00
Georges-Antoine Assi
987e351113 refactor: derive file-name columns via @validates
Centralize the *_no_tags / *_no_ext / *_extension columns (derived from a
file name) behind @validates hooks instead of computing them by hand at
every write site:

- Add pure helpers (compute_file_name_parts and friends) to models.base;
  the filesystem base handler now delegates to them.
- Add @validates on Rom (fs_name), BaseAsset (file_name, inherited by all
  asset subclasses), and Firmware (file_name).
- update_rom keeps the fs_name-derived columns in sync on bulk update(),
  which also fixes the rename path never updating fs_extension.
- Drop the now-redundant computations at the scan/rename call sites.

Also fix the migration backfill loop and a pre-existing list[str | None]
type mismatch surfaced in scan_handler. Add tests for the helpers, the
validators, and the update_rom bulk-sync path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 21:14:16 -04:00
Georges-Antoine Assi
4bacdc5f09 Merge branch 'master' into fix/search-performance-improvements 2026-06-17 17:39:47 -04:00
nendo
519abc1645 Add device authorization flow for TV-app-style pairing (RFC 8628)
Implements RFC 8628-style device authorization so clients
(argosy-launcher, grout) can pair by display instead of manually
copying tokens. Device posts to an open /api/auth/device/init with
its identifier and requested scopes; the server returns device_code
+ user_code + QR URL. User scans QR, lands at /pair/device, approves
(optionally editing name/scopes/expiry); the device's next poll on
/api/auth/device/token returns a ClientToken bound 1:1 to a newly-
created (or deduped) Device record. Downstream endpoints
(/play-sessions, /sync/negotiate) infer device_id from the bound
token so the client doesn't have to ship it on every call.

- Migrations 0080/0081: devices.client_device_identifier (unique
  per user) and client_tokens.device_id FK (ON DELETE SET NULL)
- Five new endpoints under /api/auth/device (init/pending/approve/
  deny/token) with Redis-backed state, per-IP rate limits, and
  RFC-compliant error codes (authorization_pending, slow_down,
  expired_token, access_denied)
- HybridAuthBackend surfaces bound device_id on request.state and
  bumps devices.last_seen with a 5-minute debounce
- /api/users/me returns current_device_id for bound tokens so a
  device can identify itself from its token alone
- Frontend approval screen at /pair/device with editable scopes/
  name/expiry (defaults to Never), 3s auto-close countdown
- ClientApiTokens settings list shows bound-device chip
- 20 i18n keys added to all 17 locales; generated models updated
- 52 new tests across 13 classes; full suite 1334 passed

Planning and review assisted by Claude Code.
2026-06-18 05:24:32 +09:00
Zurdi
b52c5f1ae7 Merge branch 'master' into chore/frontend-v2 2026-06-17 15:43:08 +02:00
zurdi
2a53669459 fix: prevent crash on startup by bootstrapping library structure A when none is detected 2026-06-17 14:20:58 +02:00
Daniel Bonofiglio
d5ffeeeddb fix(search): full-text indexes+caching
Adds a few new indexes to handle full-text searches instead of doing
`ILIKE` matching, improving performance substantially.
Alongside that, a few other things were done in order to improve search
performance, such as caching filter values so they're not computed on
each request to /api/roms. Overall, this should have a very noticeable
impact on large collections when using the search feature.
2026-06-16 20:39:15 -03:00
zurdi
0780c3820b chore: update package dependencies and configurations
- Added "esbuild" version "^0.28.1" to frontend package overrides.
- Updated "exclude-newer-package" in pyproject.toml to include "vcrpy" with a date of "2026-06-17".
- Modified uv.lock to reflect the new "vcrpy" version "8.2.1" and removed platform-specific markers for dependencies.
2026-06-17 01:27:08 +02:00
Georges-Antoine Assi
49ef5097e4 fix: split structure detection into has_structure_path_a, fail loudly on bad layouts
Extract has_structure_path_a as its own cached property and have
has_structure_path_b delegate to it, removing duplicated isdir checks.
detect_library_structure and get_platforms_directory now read the named
properties instead of re-implementing the roms-path check inline.

Keep the inconclusive/bad-structure fallback defaulting to Structure A so
a malformed library raises FolderStructureNotMatchException rather than
listing the bare library root as a flat list of platforms.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 14:59:01 -04:00
copilot-swe-agent[bot]
788d454d98 fix: prioritize Structure A over Structure B in library structure detection
When a top-level `roms/` folder exists (Structure A), never detect the
library as Structure B, even if individual `<platform>/roms/` directories
also exist. This prevents existing Structure A libraries from being broken
after upgrading to 4.9.0.

- `has_structure_path_b` in `config_manager.py` now returns `False` early
  when `{LIBRARY_BASE_PATH}/{ROMS_FOLDER_NAME}` is an existing directory
- `detect_library_structure()` in `platforms_handler.py` now explicitly
  checks Structure A (`os.path.exists(roms_path)`) before consulting
  `cnfg.has_structure_path_b`
- Updated test to assert Structure A wins when both layouts coexist

Co-authored-by: gantoine <3247106+gantoine@users.noreply.github.com>
2026-06-12 16:35:01 +00:00
Georges-Antoine Assi
99e8f08513 Use mD5/shA1 keys in Hasheous lookup payload
Match the json-patch camelCase key names the Hasheous endpoint expects,
and update the lookup_rom test assertions accordingly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 09:36:31 -04:00
Georges-Antoine Assi
650ab6925c Send all top-level file hashes to Hasheous lookup
The Hasheous ByHash endpoint now accepts an array of hash objects rather
than a single one. Send the hashes of every top-level file (using
chd_sha1_hash exclusively for files that have one) to improve lookup
accuracy, instead of picking only the largest file.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 07:43:44 -04:00
copilot-swe-agent[bot]
7ab4052f93 Fix legacy smart collection status list normalization
Co-authored-by: gantoine <3247106+gantoine@users.noreply.github.com>
2026-06-08 12:25:56 +00:00
copilot-swe-agent[bot]
a2775ca2b8 fix: handle malformed authorization header in hybrid auth backend
Co-authored-by: zurdi15 <34356590+zurdi15@users.noreply.github.com>
2026-06-06 22:22:41 +00:00
nendo
287c487308 feat(saves): expose per-device sync attribution and origin device
saves responses now include one device_syncs entry per device that has
synced a save, not just the caller's, so clients can tell which devices
hold a save. is_current is computed per entry and the caller's own entry
is ordered first for backward compatibility.

add a saves.origin_device_id column (migration 0081) recording the
device that created a save, set on initial upload only, surfaced as
origin_device_id on the save schema.
2026-06-05 20:25:01 +09:00
Georges-Antoine Assi
96efc36d52 Merge pull request #3475 from Spinnich/fix/ss-jeuinfos-romnom-unhashed
fix(screenscraper): utilize ss.fr jeuinfos.php endpoint for non-hashable platforms
2026-06-03 16:07:25 -04:00
Georges-Antoine Assi
99f1fefedf Merge pull request #3468 from Spinnich/fix/ss-name-search-double-encoding
Fix double URL-encoding of ScreenScraper name-search term
2026-06-03 14:30:23 -04:00
Spinnich
2b23e69b7c Try SS jeuInfos by filename when files are un-hashed (#3474)
ScreenScraper matching skipped the stronger jeuInfos (romnom + systemeid)
lookup for any file without a hash, falling straight through to the weaker
jeuRecherche name search. Files are un-hashed for NON_HASHABLE_PLATFORMS
(PS3/4/5, Switch, Wii U, Xbox, etc.) and whenever SKIP_HASH_CALCULATION is
set, so those platforms matched worse than they could.

The transport already supports a hash-less jeuInfos?romnom=...&systemeid=...
request, so relax lookup_rom's early-return: only bail when there is neither
a hash nor a filename to match on. jeuRecherche stays the last-resort
fallback, keeping this quota-neutral.

Written primarily by Claude Code.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 17:02:59 +00:00
Georges-Antoine Assi
fb8e4da435 Merge pull request #3465 from Spinnich/fix/screenscraper-new-3ds-platform-map
fix(ss): map New Nintendo 3DS to ScreenScraper system 17
2026-06-03 11:17:44 -04:00
Georges-Antoine Assi
ce8c1ed049 perf(scan): fetch rom files on demand for metadata matching
The scan loaders no longer eager-load `Rom.files` (#3425 + follow-ups), so
the hash-based metadata lookups can't rely on `rom.files` being populated —
`hasheous`/`ss` `lookup_rom` read `RomFile.is_top_level`, which dereferences
`RomFile.rom.full_path` and would raise `DetachedInstanceError` once the
session closed.

Add `DBRomsHandler.rom_files_for_rom_id`, which loads a ROM's files on demand
with the `RomFile.rom` backref eager-loaded (`load_only(fs_path, fs_name)`).
The scan path uses it as a fallback only when the filesystem walk yielded no
files (e.g. an unchanged rescan), behind a per-ROM `functools.cache` helper so
the playmatch/hasheous/ss lookups share a single DB fetch.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 10:34:44 -04:00
Georges-Antoine Assi
f680dd6ca8 remove 2026-06-02 08:37:54 -04:00
Spinnich
83b11a3370 Encode ScreenScraper name-search term only once (#3467)
The SS metadata handler pre-encoded the name-search term with quote()
before handing it to the service layer, which percent-encodes the query
again via yarl's with_query(). This double-encoded any character that
needs URL-encoding (e.g. "+" -> "%2B" -> "%252B"), so the request URL
carried a doubly-escaped term.

Pass the raw (unidecode-transliterated but un-percent-encoded) term to
search_games() in both _search_rom() and get_matched_roms_by_name() and
let the URL builder encode it exactly once. The scan now sends e.g.
recherche=...%2B... instead of ...%252B...

This is a request-correctness fix. It does not, on its own, make every
previously-unmatched title match: ScreenScraper's jeuRecherche normalizes
punctuation and applies its own relevance ranking, so some titles still
return no results for the full filename-derived term (verified directly
against the API). Improving name-search robustness is a separate concern.

Add TestSearchTermEncoding regression tests covering the un-pre-encoded
term, preserved unidecode transliteration, and a single-encoded request
URL (%2B, never %252B).

Written primarily by Claude Code.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 12:34:34 +00:00
Claude
10a6df585f perf(scan): stop eager-loading files in get_roms_by_fs_name
Restore the "platform only" contract of `get_roms_by_fs_name` (per its
docstring) by dropping the `selectinload(Rom.files)` + `joinedload`. That
load only existed for `scan_rom`'s rare `fs_rom["files"] or rom.files`
fallback, but it forced files (and a per-file join back to roms) for every
ROM in a scan batch — expensive on large platforms, and only used when the
filesystem scan yielded no files.

Instead, fetch the persisted files on demand: `scan_rom` now resolves match
files via a small helper that returns the filesystem-scanned files, falling
back to `db_rom_handler.get_rom_files_by_rom_id(rom.id)` only when there are
none. The new getter eager-loads the `RomFile.rom` backref so `is_top_level`
keeps working on the detached results (the rare path was already latently
broken on master, which loaded files without the backref).

https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
2026-06-02 12:31:46 +00:00
Georges-Antoine Assi
b51e03a9d0 remove unnecesary tests 2026-06-02 07:22:53 -04:00
Claude
824ce185fe test(roms): add fixture-driven multi-file ROM download test
Add a shared `multi_file_rom` fixture (a game folder with multiple
RomFile rows) and an endpoint-level test that downloads it via
`GET /api/roms/{id}/content/{file_name}`. This exercises the multi-file
download path end-to-end, which builds each mod_zip manifest entry from
`file.rom.full_path` after the handler session has closed — the exact
path that 500'd with `DetachedInstanceError` before the backref fix.

The download endpoint had no test coverage for multi-file ROMs (the
`rom` fixture has no RomFile rows), which is why the regression slipped
through. Reuse the new fixture in the handler-level regression test too.

https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
2026-06-02 09:13:34 +00:00
Claude
342857b14b fix(roms): repair multi-file ROM downloads broken by deferred file stats
PR #3425 dropped `lazy="joined"` from `RomFile.rom` and removed the
`joinedload(RomFile.rom)` from the ROM loaders to speed up the gallery
query. That left the `RomFile.rom` backref unpopulated. Single-file
downloads only read `RomFile.full_path` (built from `file_path`/
`file_name`), so they kept working, but multi-file (game folder)
downloads call `file_name_for_download()` / `is_top_level`, which read
`self.rom.full_path`. With no eager-loaded backref, that triggered a
lazy load on a detached instance once the handler session closed,
raising `DetachedInstanceError` and returning a 500.

Rather than reverting the loader changes (and the gallery gains), wire
the `RomFile.rom` backref up in Python from the parent ROM we already
hold in memory, via `set_committed_value`. This is zero extra DB cost
and only runs on the detail/download paths (`with_details` and
`get_roms_by_fs_name`); the optimized `filter_roms` gallery query is
untouched.

https://claude.ai/code/session_01PSXKmejPRzdxLFMN6P2QQ4
2026-06-02 08:52:25 +00:00
Spinnich
3be7d9040f fix(ss): map New Nintendo 3DS to ScreenScraper system 17
New Nintendo 3DS games never matched ScreenScraper because the platform
was missing from SCREENSAVER_PLATFORM_LIST. With no entry, get_platform()
returns ss_id=None and scan_handler skips the entire ScreenScraper lookup
(hash and filename) for the platform, reporting everything as unmatched.

ScreenScraper has no separate New 3DS system; New 3DS games live under the
regular Nintendo 3DS system (ID 17). Alias New Nintendo 3DS to that system,
matching the existing Famicom->NES, Super Famicom->SNES, and DSi->DS aliases.

Fixes #3464

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 00:21:48 +00:00
Spinnich
9ba4e12fa8 Match IGDB regional-twin platforms in scans (#3462)
IGDB catalogues a console and its regional twin as two separate
platforms (SNES/Super Famicom, NES/Famicom). RomM locked each IGDB
search to a single platform id, so a region-exclusive title catalogued
under only the twin — e.g. the Japan-only Super Famicom game
"Rudra no Hihou" (platform 58) scanned from an `snes` folder
(platform 19) — was filtered out before name matching ran and never
matched.

Include a platform's regional twin in the IGDB platform filter so both
are searched. A non-twin platform keeps the exact existing query
(`platforms=[19]`); a twin produces an OR group
(`(platforms=[19] | platforms=[58])`), leaving all other platforms and
recorded cassettes unchanged.

Written primarily by Claude Code.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-01 13:40:42 +00:00
Georges-Antoine Assi
85789466d1 Merge pull request #3461 from Spinnich/fix/igdb-localized-name-match
fix(igdb): match ROMs by localized/alternative titles in scan
2026-05-31 13:05:58 -04:00
copilot-swe-agent[bot]
280092d38a feat: add ES-DE sortname import support
Co-authored-by: gantoine <3247106+gantoine@users.noreply.github.com>
2026-05-31 13:37:39 +00:00
Spinnich
7e08a43e12 fix(igdb): match ROMs by localized/alternative titles in scan
IGDB scans dropped games whose filename uses a localized (non-English)
title even when that title exists in IGDB's alternative_names. The
alternative_name wildcard search surfaced the correct game, but
_search_rom() rebuilt its name->game candidate dict using only the
primary English name, so the Jaro-Winkler re-check scored the localized
term below threshold and discarded the match (issue #3435).

Add _index_games_by_searchable_name(), which indexes each game by its
primary name plus alternative_names and game_localizations titles, and
use it for both candidate-building passes in _search_rom(). Primary
names keep precedence (lowest-igdb-id tiebreak); alternative/
localization titles fill in only names not already claimed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 02:31:46 +00:00
Georges-Antoine Assi
5144e78767 Merge branch 'master' into fix/ra-hash-missing-for-archives 2026-05-30 20:24:29 -04:00
Spinnich
1d9963ac63 fix(hashing): compute RA hash for archive ROMs on cartridge platforms
The archive branch of get_rom_files (introduced in #3412) was missing
the RAHasherService.calculate_hash call that exists in the non-archive
branch, causing all archive-format ROMs to produce an empty ra_hash
during scanning regardless of platform.

The RA hash call is now made for archive ROMs, mirroring the existing
non-archive behaviour. The RA_BUFFER_HASH_UNSUPPORTED skip logic in
RAHasherService already handles disc-based platforms (PSX, PS2, PSP,
Saturn, Dreamcast, etc.) so those continue to be excluded automatically.

Also improves handling of folder-based multi-file ROMs whose directories
contain compressed files. RAHasher cannot process archives via the /*
glob and fails with "Could not open file". The fix mirrors the existing
CHD folder logic: for cartridge platforms the largest archive in the
folder is passed directly to RAHasher for buffer hashing; for disc
platforms the call is skipped as buffer hashing is unsupported.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-30 14:55:42 +00:00
Spinnich
19d50e86b9 fix(screenscraper): use internal filename as romnom for single-file archives
When sending a hash lookup to ScreenScraper, romnom was always set to the
archive filename on disk (e.g. Mario.zip). For single-file archives, the hash
is computed from the internal file (e.g. mario.n64), so sending the archive
name sends slightly incorrect info to ss.fr during a KO scrape.

When archive_members has exactly one entry, romnom now uses that member's
name. Multi-file archives and non-archive files continue to use the filesystem
filename unchanged.

Closes #3444

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 20:34:40 +00:00