- Adjust padding in CollectionPickerRow and NewCollectionRow for a more compact layout.
- Introduce GameCard component in ManageCollectionsDialog for better visual representation of single ROMs.
- Implement SiblingBadge in GameCard to display sibling versions of ROMs.
- Add MainSiblingToggle and VersionSwitcher components to GameHeader for managing default versions and switching between ROM versions.
- Refactor CollectionSettingsDrawer to remove delete functionality, moving it to Collection.vue for consistency with other gallery surfaces.
- Enhance CollectionsIndex with specific empty state messages based on search and filter criteria.
- Update UserInterface settings to remove showSiblings toggle, integrating sibling display into groupRoms functionality.
- Refactor ScanPlatform.vue to always use RVirtualScroller for listing ROMs, improving performance and layout consistency.
- Introduce a maximum viewport height for the virtual scroller to prevent excessive DOM growth.
- Update ScanPlatformRow.vue to make each ROM row a clickable router link, enhancing navigation to ROM details.
- Add a synthetic "All" option in RSelect for metadata sources, allowing users to toggle all items in multi-select mode.
- Split metadata providers into general and specific categories for clearer organization in the Scan view.
- Improve styling and layout of the scan configuration card for better user experience.
The paginated ROM list eager-loaded sibling_roms via selectinload, which
hydrated full Rom ORM instances (including heavy JSON metadata columns)
for every sibling even though only an existence/count check was needed
on the frontend. On large collections this dominated request latency.
Split sibling handling by response shape:
- SimpleRomSchema (list): siblings is now list[int]; populated per page
by a single SELECT against the sibling_roms view projecting only
(rom_id, sibling_rom_id) — no Rom row hydration.
- DetailedRomSchema (detail): keeps full SiblingRomSchema objects, with
load_only on (id, name, fs_name_no_tags, fs_name_no_ext) so sibling
rows stop dragging in JSON metadata.
Frontend usage already only consumes siblings.length on list views; the
detail-page VersionSwitcher continues to receive the richer schema.
Drop the migration and the multi_file / top_level_file_count columns on
roms; express both as deferred column_property correlated subqueries
against rom_files instead. The gallery list and detail queries opt in
via undefer, so they get the values computed in the same SELECT via
indexed subqueries (rom_id index already in place); other code paths
that don't read the flags pay nothing.
This keeps the gallery perf win (no rom_files load for cards) without
introducing schema state that has to stay in sync with rom_files at
write time.
The gallery list endpoint was eager-loading every rom_file row for each
paginated ROM via selectinload, then re-joining each row back to its
parent rom for the is_top_level computation. For platforms with extracted
multi-file ROMs (Xbox 360 ~1394 files/ROM, Switch ~199 files/ROM), this
made /api/roms time out at 120s even with a rom_id index.
Cards never displayed individual files — only the has_simple_single_file
/ has_nested_single_file / has_multiple_files booleans that derive from
the file list. Denormalize the underlying state onto roms as multi_file
(folder-based vs single-file) and top_level_file_count, recompute the
booleans from those columns, drop the selectinload from filter_roms, and
move the files field from SimpleRomSchema to DetailedRomSchema so the
gallery payload no longer ships file rows.
Also drop the redundant joinedload(RomFile.rom) and switch the relation
to lazy="select" so subsequent file.rom accesses resolve from the
session identity map instead of re-JOINing the parent rom per file row.
ShowQRCode.vue's folder-based DS/3DS fallback now fetches the detailed
rom on demand, since SimpleRom no longer carries files.
- Deleted the MetadataSections.vue component, which handled metadata display for various providers.
- Updated AlphaStrip.vue to include a direction prop for sorting letters in ascending or descending order.
- Enhanced GalleryShell.vue to manage grid sorting direction and integrate it with the toolbar.
- Modified GalleryToolbar.vue to add sorting direction controls for grid mode.
- Adjusted PlatformTile.vue to simplify the playable indicator display.
- Refactored useGalleryVirtualItems to normalize letter sorting with new bucket logic.
- Added subtitle support to RTextField for enhanced context display.
- Updated CollectionsIndex.vue to implement grid sorting functionality.
- Refined PlatformsIndex.vue to separate list and grid sorting states, improving overall sorting logic.
- Introduced a new fixture `multi_file_rom` in `conftest.py` to create a ROM with multiple files for testing purposes.
- Updated `test_manual.py` and `test_soundtrack.py` to utilize the new fixture for testing manual uploads and soundtrack functionalities.
- Enhanced the audio tag extraction logic in `audio_tags.py` to handle oversized audio files and added a function to check allowed audio file extensions.
- Modified `nginx.py` to support inline file serving for audio files, allowing for better streaming capabilities.
- Improved error handling in the Vue components for soundtrack management, including user feedback for playback errors and metadata loading issues.
- Refactored the soundtrack player store to use local storage for volume and mute settings, simplifying state management.
- Added new localization strings for soundtrack player actions and error messages in both English (US and GB) locale files.
- Use CollectionSchema instead of ReturnType<typeof collectionsStore.getCollection>
in AddRoms.vue and RemoveRoms.vue (simpler, per gantoine review)
- Wrap bulk INSERT in a savepoint so a concurrent duplicate-key violation
is caught via IntegrityError and ignored rather than aborting the transaction
- Only bump Collection.updated_at in remove_roms_from_collection when rows
were actually deleted (rowcount > 0), matching add_roms_to_collection behavior
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace full rom_ids list replacement with atomic POST/DELETE endpoints
that add or remove individual ROMs from a collection. This prevents
concurrent rapid clicks from overwriting each other (last-write-wins).
Also fix missing session.flush() in add_rom_user() and add collection
endpoint tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Commit 3991e1b6e removed `@with_details` from `get_roms_by_fs_name` but
left the body using the `query` parameter that decorator was supposed
to inject, so every scan hit `'NoneType' object has no attribute
'filter'` and crashed the platform identification task.
Make the function self-contained: build `select(Rom)` directly and
eager-load only `Rom.platform`, the one relationship the scan loop
actually needs (via `rom.platform_slug` / `rom.platform.fs_slug`).
Keeps the prior commit's intent of avoiding the heavy `with_details`
eager-load on every batch.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Collapse the two parallel id lists and their mirrored chunked-update
loops into a `flips: dict[bool, list[int]]` keyed by desired state, and
drop unused rom assignments in the related tests.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The scan was spending excessive time on large platforms even when all ROMs
were already scanned. Root causes: per-ROM UPDATE queries for skipped ROMs
(10k individual writes), missing composite index on (platform_id, fs_name)
causing full table scans, NOT IN clauses with 10k+ values in
mark_missing_roms(), and redundant filesystem reads.
Changes:
- Add bulk_mark_present() for batch-updating skipped ROMs in one query
- Move skip detection from _identify_rom to the batch loop so skipped ROMs
never enter the async scan pipeline, and report progress for them
- Add composite index idx_roms_platform_id_fs_name via migration 0077
- Rewrite mark_missing_roms() with flip-based approach: mark all missing,
then un-mark present ones in chunks of 1000
- Cache filesystem reads in scan_platforms() to avoid double directory
traversal (precounting + scanning)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace per-item add_session with add_sessions using add_all.
No fallback on IntegrityError -- duplicate concurrent submissions
are the client's responsibility.
Backend API for collecting and querying play sessions, modeled after
the Argosy session data format. Clients submit batches per device,
recording both the session window and screen-on time.
- Restore NoResultFound behavior on update_session, complete_session,
fail_session when row is missing (scalar returns None, old .one()
raised -- silent None is a semantic regression)
- Remove redundant get_session call from _increment_session_counter;
the atomic SQL increment is already a no-op on missing rows
- Log warning when passed session_id is not found in _sync_device
instead of silently creating an orphan session
- Fix broken path construction in FSSyncHandler: build_* methods now
return relative paths; sync_watcher uses paths relative to sync base
instead of CWD (was completely non-functional in production)
- Fix SSH connection leak in push-pull task: conn.close() now in finally
- Add log.warning for disabled SSH host key verification
- Fix race condition in session operation counter: use atomic SQL
increment instead of read-then-write
- Extract _increment_session_counter helper, add exc_info to warnings
- Replace legacy session.query() with select() in sync_sessions_handler
- Fix orphaned session: trigger_push_pull now passes session_id to job
- Fix wasteful SSH download when no matched_save exists
- Fix BaseModel import collision in sync.py (pydantic -> project base)
- Fix ORM mutation in UserSchema.from_orm_with_request: set field on
schema instance instead of mutating live ORM object
- Mask ssh_password and ssh_key_path in DeviceSchema API response
- Fix migration PostgreSQL compatibility: condition ON UPDATE clause
on MySQL, drop enum in downgrade
- Rename copy-paste artifact rom_user_status_enum