magic.Magic(mime=True) loads the magic database from disk on construction;
instantiating it per request was adding pointless overhead to every avatar
and artwork upload. Share a module-level instance guarded by a lock (the
underlying magic_t handle is not thread-safe), and surface MagicException
as a 400 so a sniffing failure fails closed instead of bubbling a 500.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Avatar, ROM artwork, and collection artwork uploads now sniff the file
header with libmagic and reject anything that isn't PNG/JPEG/WebP/GIF,
saving the file with an extension derived from the detected MIME rather
than the user-supplied filename. Pairs with the raw asset endpoint,
which decides inline vs attachment from the on-disk extension.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Move compute_file_hash, compute_zip_hash, and compute_content_hash from
scan_handler.py to filesystem/assets_handler.py as standalone module-level
functions. This follows the existing pattern for utility functions in
filesystem handlers.