Files
romm/backend/endpoints/activity.py
Georges-Antoine Assi af4b057894 feat(v2): screenshot-forward covers + cover-art PIP for continue-playing & activity
Show a "where you left off" screenshot on the Home continue-playing rail and
the live-activity board, with a small cover-art thumbnail (PIP) in the corner
so the game stays identifiable. Both render at the image's natural aspect.

Backend:
- New shared util `continue_playing_screenshot(rom, latest_save)` resolving the
  image in priority order: latest save's screenshot, then title screen, then
  first gameplay screenshot (None → frontend falls back to cover art).
- `SimpleRomSchema.screenshot_path` populated only on the `last_played` query;
  `get_latest_saves_for_roms` batch handler (+ tests).
- ActivityEntry / ActivityEntrySchema gain `screenshot_path`, computed from the
  session player's latest save in both the socket and REST heartbeat paths.

Frontend:
- New shared `CoverArtPip.vue` (bottom-right 2D cover thumbnail), reused by
  GameCard and ActivityCard.
- Home continue-playing rail uses `screenshot_path` + PIP, natural aspect (no
  forced hero/style).
- Activity board: screenshot-forward cover + PIP, and a wrapping flex layout so
  cards share a uniform height with natural-ratio widths (gallery-card
  behavior).
- GameCover only keys the measured ratio by rom id for the rom's own cover, so
  a `coverSrc` override (screenshot) never pollutes the gallery's ratio cache.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 17:40:56 -04:00

138 lines
5.0 KiB
Python

from datetime import datetime, timezone
from fastapi import HTTPException, Request, status
from pydantic import BaseModel, Field
from decorators.auth import protected_route
from endpoints.responses.activity import ActivityClearSchema, ActivityEntrySchema
from handler.activity_handler import ActivityEntry, activity_handler
from handler.auth.constants import Scope
from handler.database import db_device_handler, db_rom_handler, db_save_handler
from handler.socket_handler import socket_handler
from logger.logger import log
from utils.router import APIRouter
from utils.screenshots import continue_playing_screenshot
router = APIRouter(
prefix="/activity",
tags=["activity"],
)
class DeviceHeartbeatPayload(BaseModel):
rom_id: int = Field(ge=1)
device_id: str = Field(min_length=1, max_length=255)
@protected_route(router.get, "", [Scope.ROMS_USER_READ])
async def get_all_activity(request: Request) -> list[ActivityEntrySchema]:
"""Return every currently active play session across all users."""
entries = await activity_handler.get_all_active()
return [ActivityEntrySchema(**e) for e in entries]
@protected_route(router.get, "/rom/{rom_id}", [Scope.ROMS_USER_READ])
async def get_rom_activity(request: Request, rom_id: int) -> list[ActivityEntrySchema]:
"""Return all active play sessions for a specific ROM."""
entries = await activity_handler.get_active_for_rom(rom_id)
return [ActivityEntrySchema(**e) for e in entries]
@protected_route(router.post, "/heartbeat", [Scope.ROMS_USER_WRITE])
async def device_heartbeat(
request: Request, payload: DeviceHeartbeatPayload
) -> ActivityEntrySchema:
"""Heartbeat endpoint for external devices (muOS, Android, etc.).
Called periodically by devices while the user is playing a game. Writes
activity state to Redis and broadcasts an ``activity:update`` event over
the main Socket.IO namespace.
"""
rom = db_rom_handler.get_rom(payload.rom_id)
if rom is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail=f"ROM {payload.rom_id} not found",
)
device = db_device_handler.get_device(
device_id=payload.device_id, user_id=request.user.id
)
if device is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail=f"Device {payload.device_id} not found for this user",
)
# Preserve the started_at from the existing entry if we are refreshing.
existing = await activity_handler.get_active(request.user.id, device.id)
started_at = (
existing["started_at"] if existing else datetime.now(timezone.utc).isoformat()
)
latest_save = db_save_handler.get_latest_saves_for_roms(
user_id=request.user.id, rom_ids=[rom.id]
).get(rom.id)
screenshot_path = continue_playing_screenshot(rom, latest_save) or ""
platform = rom.platform
entry = ActivityEntry(
user_id=request.user.id,
username=request.user.username,
avatar_path=request.user.avatar_path or "",
rom_id=rom.id,
rom_name=rom.name or rom.fs_name,
rom_cover_path=rom.path_cover_s or "",
screenshot_path=screenshot_path,
platform_slug=platform.slug if platform else "",
platform_name=(platform.custom_name or platform.name) if platform else "",
device_id=device.id,
device_type=device.client or "unknown",
started_at=started_at,
)
await activity_handler.set_active(entry)
# Update the device last_seen as a side-effect (mirrors play session ingest).
db_device_handler.update_last_seen(device_id=device.id, user_id=request.user.id)
# Broadcast to all connected sockets. The REST app shares this process with
# the Socket.IO server, so emit through the already-initialised, Redis-backed
# server (it fans out across workers) rather than opening a manager per call.
try:
await socket_handler.socket_server.emit("activity:update", dict(entry))
except Exception as e: # noqa: BLE001
log.warning(
f"Failed to broadcast activity:update for user {request.user.id}: {e}"
)
return ActivityEntrySchema(**entry)
@protected_route(
router.delete,
"/heartbeat",
[Scope.ROMS_USER_WRITE],
status_code=status.HTTP_204_NO_CONTENT,
)
async def clear_device_activity(request: Request, device_id: str) -> None:
"""Immediately clear an active session for a device (e.g. on graceful exit)."""
rom_id = await activity_handler.clear_active(request.user.id, device_id)
if rom_id is None:
return None
try:
await socket_handler.socket_server.emit(
"activity:clear",
ActivityClearSchema(
user_id=request.user.id,
device_id=device_id,
rom_id=rom_id,
).model_dump(),
)
except Exception as e: # noqa: BLE001
log.warning(
f"Failed to broadcast activity:clear for user {request.user.id}: {e}"
)
return None