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153 lines
5.1 KiB
Python
153 lines
5.1 KiB
Python
import asyncio
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from typing import Final, NotRequired, TypedDict
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from adapters.services.steamgriddb import SteamGridDBService
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from adapters.services.steamgriddb_types import SGDBDimension, SGDBType
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from config import STEAMGRIDDB_API_KEY
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from Levenshtein import distance as levenshtein_distance
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from logger.logger import log
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from .base_hander import MetadataHandler
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# Used to display the Mobygames API status in the frontend
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STEAMGRIDDB_API_ENABLED: Final = bool(STEAMGRIDDB_API_KEY)
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class SGDBResource(TypedDict):
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thumb: str
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url: str
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type: str
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class SGDBResult(TypedDict):
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name: str
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resources: list[SGDBResource]
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class SGDBRom(TypedDict):
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sgdb_id: int | None
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url_cover: NotRequired[str]
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class SGDBBaseHandler(MetadataHandler):
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def __init__(self) -> None:
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self.sgdb_service = SteamGridDBService()
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self.max_levenshtein_distance: Final = 4
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async def get_details(self, search_term: str) -> list[SGDBResult]:
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if not STEAMGRIDDB_API_ENABLED:
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return []
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games = await self.sgdb_service.search_games(term=search_term)
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if not games:
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log.debug(f"Could not find '{search_term}' on SteamGridDB")
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return []
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tasks = [
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self._get_game_covers(game_id=game["id"], game_name=game["name"])
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for game in games
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]
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results = await asyncio.gather(*tasks)
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return list(filter(None, results))
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async def get_details_by_names(self, game_names: list[str]) -> SGDBRom:
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if not STEAMGRIDDB_API_ENABLED:
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return SGDBRom(sgdb_id=None)
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for game_name in game_names:
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search_term = self.normalize_search_term(game_name, remove_articles=False)
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games = await self.sgdb_service.search_games(term=search_term)
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if not games:
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log.debug(f"Could not find '{search_term}' on SteamGridDB")
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continue
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# SGDB search is fuzzy so no need to split the search term by special characters
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search_term_normalized = self.normalize_search_term(
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search_term, remove_articles=False
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)
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# Calculate Levenshtein distances for all games and find the best match
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game_distances = []
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for game in games:
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game_name_normalized = self.normalize_search_term(
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game["name"], remove_articles=False
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)
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distance = levenshtein_distance(
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game_name_normalized, search_term_normalized
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)
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game_distances.append((game, distance))
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# Sort by distance (ascending) to get the best match first
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game_distances.sort(key=lambda x: x[1])
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# Try the best matches within the threshold
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for game, distance in game_distances:
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if distance <= self.max_levenshtein_distance:
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game_details = await self._get_game_covers(
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game_id=game["id"],
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game_name=game["name"],
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types=(SGDBType.STATIC,),
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is_nsfw=False,
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is_humor=False,
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is_epilepsy=False,
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)
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first_resource = next(
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(res for res in game_details["resources"] if res["url"]), None
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)
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if first_resource:
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return SGDBRom(
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sgdb_id=game["id"], url_cover=first_resource["url"]
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)
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else:
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return SGDBRom(sgdb_id=None)
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log.debug(f"No exact match found for '{', '.join(game_names)}' on SteamGridDB")
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return SGDBRom(sgdb_id=None)
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async def _get_game_covers(
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self,
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game_id: int,
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game_name: str,
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dimensions: tuple[SGDBDimension, ...] = (
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SGDBDimension.STEAM_VERTICAL,
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SGDBDimension.GOG_GALAXY_TILE,
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SGDBDimension.GOG_GALAXY_COVER,
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SGDBDimension.SQUARE_512,
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SGDBDimension.SQUARE_1024,
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),
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types: tuple[SGDBType, ...] = (SGDBType.STATIC, SGDBType.ANIMATED),
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is_nsfw: bool | None = None,
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is_humor: bool | None = None,
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is_epilepsy: bool | None = None,
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) -> SGDBResult:
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game_covers = [
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cover
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async for cover in self.sgdb_service.iter_grids_for_game(
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game_id=game_id,
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dimensions=dimensions,
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types=types,
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is_nsfw=is_nsfw,
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is_humor=is_humor,
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is_epilepsy=is_epilepsy,
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)
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]
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if not game_covers:
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return SGDBResult(name=game_name, resources=[])
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return SGDBResult(
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name=game_name,
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resources=[
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SGDBResource(
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thumb=cover["thumb"],
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url=cover["url"],
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type="animated" if cover["thumb"].endswith(".webm") else "static",
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)
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for cover in game_covers
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],
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)
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sgdb_handler = SGDBBaseHandler()
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