Files
romm/backend/handler/activity_handler.py
Georges-Antoine Assi af4b057894 feat(v2): screenshot-forward covers + cover-art PIP for continue-playing & activity
Show a "where you left off" screenshot on the Home continue-playing rail and
the live-activity board, with a small cover-art thumbnail (PIP) in the corner
so the game stays identifiable. Both render at the image's natural aspect.

Backend:
- New shared util `continue_playing_screenshot(rom, latest_save)` resolving the
  image in priority order: latest save's screenshot, then title screen, then
  first gameplay screenshot (None → frontend falls back to cover art).
- `SimpleRomSchema.screenshot_path` populated only on the `last_played` query;
  `get_latest_saves_for_roms` batch handler (+ tests).
- ActivityEntry / ActivityEntrySchema gain `screenshot_path`, computed from the
  session player's latest save in both the socket and REST heartbeat paths.

Frontend:
- New shared `CoverArtPip.vue` (bottom-right 2D cover thumbnail), reused by
  GameCard and ActivityCard.
- Home continue-playing rail uses `screenshot_path` + PIP, natural aspect (no
  forced hero/style).
- Activity board: screenshot-forward cover + PIP, and a wrapping flex layout so
  cards share a uniform height with natural-ratio widths (gallery-card
  behavior).
- GameCover only keys the measured ratio by rom id for the rom's own cover, so
  a `coverSrc` override (screenshot) never pollutes the gallery's ratio cache.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 17:40:56 -04:00

145 lines
5.0 KiB
Python

"""Real-time user game activity tracking.
Stores ephemeral "currently playing" state in Redis. Each active session is a
Redis key with a short TTL, refreshed by periodic heartbeats from the client
(browser) or the device. When the TTL expires (no heartbeat received), the
session is considered ended automatically.
"""
from __future__ import annotations
import json
from typing import TypedDict
from handler.redis_handler import async_cache
from logger.logger import log
class ActivityEntry(TypedDict):
user_id: int
username: str
avatar_path: str
rom_id: int
rom_name: str
rom_cover_path: str # small cover path, may be empty
screenshot_path: str # "where they are" image (save/title/screenshot), may be empty
platform_slug: str
platform_name: str
device_id: str
device_type: str # "web", "grout", "argosy-launcher", etc.
started_at: str # ISO 8601 timestamp
class ActivityHandler:
"""Redis-backed store for currently active game play sessions."""
ACTIVITY_TTL = 90 # seconds; refreshed by heartbeats
ROM_INDEX_TTL = 120 # slightly longer than ACTIVITY_TTL
KEY_PREFIX = "activity:user:"
ROM_INDEX_PREFIX = "activity:rom:"
def _activity_key(self, user_id: int, device_id: str) -> str:
return f"{self.KEY_PREFIX}{user_id}:{device_id}"
def _rom_index_key(self, rom_id: int) -> str:
return f"{self.ROM_INDEX_PREFIX}{rom_id}"
def _member(self, user_id: int, device_id: str) -> str:
return f"{user_id}:{device_id}"
async def set_active(self, entry: ActivityEntry) -> None:
"""Store or refresh a user's active play session."""
key = self._activity_key(entry["user_id"], entry["device_id"])
rom_key = self._rom_index_key(entry["rom_id"])
member = self._member(entry["user_id"], entry["device_id"])
async with async_cache.pipeline() as pipe:
await pipe.set(key, json.dumps(entry), ex=self.ACTIVITY_TTL)
await pipe.sadd(rom_key, member)
await pipe.expire(rom_key, self.ROM_INDEX_TTL)
await pipe.execute()
async def clear_active(self, user_id: int, device_id: str) -> int | None:
"""Clear a user's active play session. Returns the rom_id that was cleared, or None."""
key = self._activity_key(user_id, device_id)
raw = await async_cache.get(key)
if not raw:
return None
try:
entry = json.loads(raw)
rom_id = int(entry["rom_id"])
except (ValueError, KeyError, TypeError) as e:
log.warning(f"Failed to parse activity entry for cleanup: {e}")
await async_cache.delete(key)
return None
member = self._member(user_id, device_id)
async with async_cache.pipeline() as pipe:
await pipe.delete(key)
await pipe.srem(self._rom_index_key(rom_id), member)
await pipe.execute()
return rom_id
async def get_active(self, user_id: int, device_id: str) -> ActivityEntry | None:
"""Get a single active session by user and device."""
key = self._activity_key(user_id, device_id)
raw = await async_cache.get(key)
if not raw:
return None
try:
return json.loads(raw)
except ValueError:
return None
async def get_all_active(self) -> list[ActivityEntry]:
"""Get all currently active play sessions across all users."""
pattern = f"{self.KEY_PREFIX}*"
keys = [key async for key in async_cache.scan_iter(match=pattern)]
if not keys:
return []
# Single round-trip for every value instead of a GET per key.
entries: list[ActivityEntry] = []
for raw in await async_cache.mget(keys):
if not raw:
continue
try:
entries.append(json.loads(raw))
except ValueError:
continue
return entries
async def get_active_for_rom(self, rom_id: int) -> list[ActivityEntry]:
"""Get all active play sessions for a specific ROM."""
rom_key = self._rom_index_key(rom_id)
members = await async_cache.smembers(rom_key)
entries: list[ActivityEntry] = []
stale_members: list[str] = []
for member in members:
try:
user_id_str, device_id = member.rsplit(":", 1)
user_id = int(user_id_str)
except (ValueError, AttributeError):
stale_members.append(member)
continue
raw = await async_cache.get(self._activity_key(user_id, device_id))
if not raw:
# Key expired; clean up the stale set member.
stale_members.append(member)
continue
try:
entries.append(json.loads(raw))
except ValueError:
stale_members.append(member)
if stale_members:
await async_cache.srem(rom_key, *stale_members)
return entries
activity_handler = ActivityHandler()