Files
siyuan/kernel/api/broadcast.go
Yingyi / 颖逸 e564ce7b1f Support kernel plugin system (#17487)
* ♻️ Add/update indirect Go dependencies in kernel

Update kernel/go.mod and kernel/go.sum to add multiple indirect modules and checksum entries. Notable additions include github.com/fastschema/qjs, github.com/filecoin-project/go-jsonrpc, github.com/ipfs/go-log/v2, go.opencensus.io, go.uber.org/{atomic,multierr,zap}, golang.org/x/xerrors and github.com/golang/groupcache among many transitive entries. Changes ensure transitive dependencies are pinned and go.sum checksums are present (likely produced by `go mod tidy`) to make builds reproducible.

* refactor: export bazaar.GetCurrentBackend for kernel plugin platform matching

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* build: promote qjs to direct dependency for kernel plugin system

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(plugin): add KernelPlugin struct with QJS runtime lifecycle and state machine

Introduces plugin/plugin.go with KernelPlugin owning an isolated QuickJS
runtime, a mutex-serialized call path, RPC method registration/dispatch,
Promise awaiting, JSON round-trip result conversion, and WebSocket tracking.
Adds sandbox_stub.go as a temporary no-op stub for injectSandboxGlobals.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(plugin): add PluginManager singleton for kernel plugin discovery and lifecycle

* feat(plugin): add sandbox injection scaffold with siyuan.log

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(plugin): implement siyuan.storage CRUD scoped to petal storage directory

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(plugin): implement siyuan.fetch with browser-like Response interface

* feat(plugin): implement siyuan.socket with browser-compatible WebSocket API

- Add sync import for mutex-protected WebSocket connection tracking
- Implement __siyuan_socket Go function that creates browser-compatible WebSocket objects
- Support send() method with queueing for messages sent before connection opens
- Support close() method for closing the WebSocket connection
- Track connection state via readyState property (0=CONNECTING, 1=OPEN, 3=CLOSED)
- Connect to kernel WebSocket endpoint with automatic auth token injection
- Run WebSocket I/O in background goroutine with proper cleanup
- Wire up siyuan.socket JS API

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(plugin): implement siyuan.rpc.register for JSON-RPC method registration

* feat(plugin): add JSON-RPC 2.0 handler for kernel plugin method dispatch

* feat(plugin): register /api/plugin/rpc/:name and /ws/plugin/rpc/:name routes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(plugin): wire kernel plugin manager start/stop into main lifecycle

* feat(plugin): hook SetPetalEnabled to start/stop kernel plugins on enable/disable

* test(plugin): add unit tests for kernel plugin state machine and eligibility

* test(plugin): add comprehensive unit tests for manager, sandbox, and RPC handlers

* refactor(plugin): Export IsTargetSupported and update usages

Rename isTargetSupported to exported IsTargetSupported and adjust its comment. Replace local calls with bazaar.IsTargetSupported in kernel/bazaar and kernel/plugin/manager, removing the duplicated isKernelEligible helper. Update tests to import bazaar, call the new function, and change expectations to reflect that nil/empty kernel slices are treated as supported (i.e. supported on all platforms).

* refactor(plugin): initialize PluginManager in main and update related usages

* refactor(plugin): update JWT handling and plugin initialization for kernel plugins

* refactor(plugin): enhance plugin initialization and improve sandbox global injections

* refactor(kernel-plugin): Refactor plugin RPC registration and sandbox integration

- Removed deprecated tests and refactored existing tests for clarity and efficiency.
- Updated RPC method registration to use `bind` and `unbind` methods for better clarity.
- Enhanced the `injectSandboxGlobals` function to include additional properties for the plugin.
- Improved error handling in RPC methods and ensured proper state management for plugins.
- Added benchmarks for map to JS conversion performance.
- Cleaned up unused imports and organized code structure for better readability.

* refactor(plugin): enhance concurrency handling and improve WebSocket integration

* refactor(kernel-plugin): enhance RPC method handling and improve function registration

* feat(kernel-plugin): add RPC method info retrieval and enhance plugin management

* refactor(plugin): add plugin management endpoints and enhance plugin info retrieval

* refactor(kernel-plugin): enhance RPC method handling and improve plugin info retrieval

* refactor(kernel-plugin): improve error handling and response structures in RPC methods

* refactor(kernel-plugin): improve error handling in RPC methods and enhance WebSocket closure management

* fix(kernel-plugin): initialize sockets and socketMus maps in NewKernelPlugin

* feat(kernel-plugin): add wsWrite helper and fix PushNotification omitempty

Add wsWrite method on KernelPlugin that acquires the per-connection write
mutex before sending a text frame, returning nil for untracked connections.
Fix PushNotification's Params field to use omitempty for JSON-RPC 2.0 §4.2
compliance. Add rpc_test.go with newTestWsPair helper and tests for wsWrite.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(kernel-plugin): add BroadcastNotification and per-connection write mutex

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat(kernel-plugin): expose siyuan.rpc.broadcast in plugin sandbox

Add rpc.broadcast(method, params) binding in injectRpc so JS plugins
can push JSON-RPC 2.0 notifications to all connected server clients.
Fix deadlock by introducing a dedicated socketsMu RWMutex for the
sockets map, decoupling socket tracking from the main plugin mutex
that is held during Start()/Eval().

* fix(kernel-plugin): double-unlock in send handler and document PushNotification write-safety

Remove spurious mu.Unlock() inside the nil-conn branch of injectSocket's
CONNECTING-state send handler; the outer unconditional unlock is sufficient,
so the inner one causes a panic under concurrent load.

Document that PushNotification bypasses per-connection write serialization
and must not be called concurrently with BroadcastNotification/wsWrite on
the same connection without external locking.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* style(kernel-plugin): align struct field declarations in KernelPlugin

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(kernel-plugin): omit params field from JsonRpcRequest when nil (JSON-RPC 2.0 §4.1)

Per spec, params MAY be omitted; add omitempty so marshaled requests
with no parameters do not emit "params":null.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor(kernel-plugin): change JsonRpcRequest.Params to *json.RawMessage

A pointer correctly models the three-way distinction:
- nil      → params key absent (omitted from marshal output via omitempty)
- non-nil → params present (null, array, or object)

The previous []byte omitempty omitted the key only for nil/empty slices
and could not distinguish absent from explicit null on the wire.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor(kernel-plugin): unify method naming conventions and improve JSON-RPC request handling

* fix(kernel-plugin): improve WebSocket message handling and ensure thread safety with mutexes

* fix(kernel-plugin): enhance WebSocket handling and improve error management in storage methods

* fix(kernel-plugin): rename JsonRpcRequestRaw to JsonRpcInboundRequest and update related methods

* fix(kernel-plugin): improve plugin management and error handling in kernel plugin methods

* fix(kernel-plugin): rename kernel field to kernels and update related references

* feat(kernel-plugin): implement logging and improve concurrency handling in plugin manager and storage methods

* feat(kernel-plugin): enhance RPC parameter handling and add JSON array parsing support

* refactor(kernel-plugin): refactor RPC handling and improve logging functionality

* refactor(kernel-plugin): streamline loggerWrapper function and improve error handling in injectFetch

* refactor(kernel-plugin): optimize injectFetch function and enhance error handling

* feat(kernel-plugin): add onLoaded hook and enhance plugin lifecycle management

* feat(kernel-plugin): add ObjectFreeze and ObjectSeal functions to enhance API security

* feat(kernel-plugin): add InitJwtKey function to generate JWT signing key

* refactor(kernel-plugin): enhance error handling and logging in plugin lifecycle methods

* feat(kernel-plugin): improve WebSocket error handling and add concurrency support in BroadcastNotification

* feat(kernel-plugin): enhance error handling in storage and fetch methods with panic recovery

* feat(kernel-plugin): enhance PluginManager concurrency and error handling with sync.Map and atomic operations

* feat(kernel-plugin): refactor PluginState to use atomic operations for improved concurrency

* feat(kernel-plugin): add PluginStateLoaded and update state management in plugin lifecycle

* refactor(kernel-plugin): update logging level in loadPetals and refactor loggerWrapper return values

* feat(kernel-plugin): simplify invokeHook and enhance error handling in Object methods

* feat(kernel-plugin): remove obsolete test files for plugin functionality

* refactor(kernel-plugin): implement loggerWrapper and rpcParamsToJsValue functions for improved logging and RPC parameter handling

* feat(kernel-plugin): introduce Worker for serializing plugin tasks and enhance context management

* refactor(worker): enhance task execution with callback support and graceful shutdown

- Introduced a callback mechanism in the Task struct to handle results and errors.
- Updated the Run method to accept a callback, allowing immediate handling of task results.
- Added a RunSync method for synchronous task execution with result retrieval.
- Implemented atomic closure state management to prevent task submission after closure.
- Enhanced the Close method to ensure graceful shutdown and wait for the worker to finish processing.

* feat(kernel-plugin): refactor storage and RPC methods to use PromiseRun for better error handling

* feat(kernel-plugin): enhance plugin event handling with lifecycle and RPC event subscriptions

* refactor(kernel-plugin): replace PromiseRun with worker.Run for improved error handling in event and storage methods

* chore(kernel-plugin): add goja dependency, drop qjs

* chore(kernel-plugin): delete KernelPluginLogger (qjs stdout/stderr only)

* refactor(kernel-plugin): replace qjs runtime with goja in plugin.go

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* test(kernel-plugin): add sandbox utility tests (pre-rewrite)

* refactor(kernel-plugin): rewrite sandbox utility functions for goja

Replace goValueToJsValue, getJsContextValue, dispatchEvent with goja
implementations; add convertJsonNumbers helper; stub ObjectFreeze and
ObjectSeal as no-ops; delete dead qjs-only helpers (invokeRpcMethod,
PromiseAwait, rpcParamsToJsValue, parseJsonArrayStringToJsValueArray,
parseJsonStringToJsValue, loggerWrapper, ObjectSetDataMethods).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* refactor(kernel-plugin): rewrite sandbox.go inject functions for goja

Replace all qjs-based inject functions (injectGlobalContext, injectPlugin,
injectLogger, injectEvent, injectStorage, injectFetch, injectSocket, injectRpc)
with goja equivalents. Add ObjectSetDataMethods and loggerWrapper helpers.
Remove all remaining qjs dead code; ObjectFreeze/ObjectSeal now call
Object.freeze/seal via goja AssertFunction.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* test(kernel-plugin): add plugin lifecycle and RPC integration tests

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* chore(kernel-plugin): go mod tidy after qjs removal

Remove fastschema/qjs from go.mod and go.sum, add go-sourcemap as
indirect (transitive dep of dop251/goja), mark go-sourcemap indirect.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>

* fix(kernel-plugin): fix invokeHook early-return on subscribe failure, safe await extraction, and goja value cross-goroutine access in socket methods

* refactor(kernel-plugin): replace goValueToJsValue with goValueToJsValueSafely in sandbox functions and tests

* feat(plugin): enhance plugin management and error handling

- Added GetLoadedPlugin method to retrieve loaded plugin info by name.
- Introduced file path for kernel.js in KernelPlugin struct.
- Updated Eval method to use the new file path for script execution.
- Improved error handling in injectGlobalContext and other injection functions using recover.
- Refactored task execution in Worker to use clearer types for task executors and callbacks.
- Enhanced storage methods to ensure proper error handling and logging.
- Updated loggerWrapper to handle errors more gracefully.
- Ensured consistent use of error handling patterns across various plugin methods.

* refactor(worker): enhance task execution with goja runtime integration

- Updated TaskExecutor and TaskCallback signatures to accept *goja.Runtime.
- Modified Worker to start processing tasks with an event loop.
- Improved error handling in task execution to catch panics from both executor and callback.
- Renamed Close method to Stop for clarity on worker shutdown behavior.

* refactor(kernel-plugin): streamline worker implementation and update context handling in plugin methods

* refactor(kernel-plugin): update event handler to use byte slices and improve event dispatching

* refactor(worker): simplify RunSync method by removing unnecessary select statement

* refactor(kernel-plugin): enhance plugin lifecycle management and improve RPC method binding

* refactor(kernel-plugin): improve error logging in data methods for better debugging

* refactor(kernel-plugin): add version field to plugin data structures and update related methods

* refactor(kernel-plugin): replace JsonRpcInboundRequest with JsonRpcRequest and update related methods

* refactor(kernel-plugin): enhance plugin lifecycle hooks and improve RPC method invocation

* feat(kernel-plugin): improve error handling and response processing in fetch and socket methods

* refactor(kernel-plugin): update invokeFunction to handle promise results correctly

* refactor(kernel-plugin): streamline event handling and remove unused JSON marshaling functions

* refactor(kernel-plugin): improve error handling in start method and add event publishing for lifecycle states

* refactor(kernel-plugin): move logging to separate function and execute in goroutines for improved performance

* feat(kernel-plugin): add unique ID generation for start and stop events

* refactor(kernel-plugin): enhance error handling and concurrency in storage operations

Co-authored-by: Copilot <copilot@github.com>

* fix(kernel-plugin): remove unexpected resolve in fetch function

* feat(kernel-plugin): enhance JSON-RPC request handling with optional parameters and improved error reporting

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): rename await to async in dispatchEvent function for clarity

Co-authored-by: Copilot <copilot@github.com>

* fix(kernel-plugin): improve error handling in RPC method execution and hook invocation

* feat(kernel-plugin): implement custom JSON marshaling for JsonRpcRequest to handle optional parameters

* feat(kernel-plugin): add error codes for plugin state and improve error handling in RPC responses

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): clean up context usage and improve error logging for RPC methods

* feat(kernel-plugin): add buffer method to object for asynchronous data processing

* fix(kernel-plugin): Fixed the problem of blocking when plug-in life cycle function is not bound

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): implement public and private web server handlers and enhance request handling

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): enhance server request handling and introduce server handler invocation

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): enhance response handling and add jsValueToBytes conversion utility

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): comment out public web server route in router

* feat(kernel-plugin): add WebSocket and EventSource proxy handlers and update sandbox integration

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): implement HTTP proxy handler with response header forwarding

* refactor(kernel-plugin): refactor siyuan.client.* methods

* feat(kernel-plugin): add support for EventSource with SSE handling and response header forwarding

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): add SSE support using r3labs/sse library for EventSource handling

* feat(kernel-plugin): enhance SSE client with onclose event handling

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): implement SSE event handling and error management in server-sent events

* feat(kernel-plugin): refactor SSE handling and introduce request handler utility functions

Co-authored-by: Copilot <copilot@github.com>

* feat(kernel-plugin): enhance WebSocket message handling with buffered amount tracking and cleanup

Co-authored-by: Copilot <copilot@github.com>

* perf(kernel-plugin): improve WebSocket message handling with channel-based message sending and error management

Co-Authored-By: Copilot <copilot@github.com>

* refactor(kernel-plugin): remove invokeServerHandler

Co-Authored-By: Copilot <copilot@github.com>

* feat(kernel-plugin): implement WebSocket message handling with improved structure and error management

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): Refactor code structure for improved readability and maintainability

* refactor(kernel-plugin): streamline HTTP client creation and enhance event source state management

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): enhance WebSocket and SSE handling with improved closure management and error handling

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): optimize WebSocket handling by restructuring state management and improving closure logic

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): simplify header setting and improve null checks in WebSocket and SSE handling

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): update WebSocket request handling to improve error management and consistency

* refactor(kernel-plugin): improve WebSocket error handling by adding close message management

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): Refactor WebSocket handling to use gws library

- Replaced gorilla/websocket with lxzan/gws for WebSocket connections.
- Introduced gwsEventHandler to manage WebSocket events with customizable callbacks.
- Updated KernelPlugin to track gws connections and handle message broadcasting.
- Refactored RPC WebSocket handling to accommodate new gws structure.
- Simplified message sending and connection management logic.
- Added utility function to check for undefined JavaScript values.

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): integrate gws library for improved WebSocket handling and error management

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): remove unnecessary error handling in WebSocket request processing

* refactor(kernel-plugin): enhance error logging in WebSocket message handling

Co-Authored-By: Copilot <copilot@github.com>

* refactor(kernel-plugin): replace gwsEventHandler with WsEventHandler and improve WebSocket management

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): integrate chanx for improved event handling in SSE

* refactor(kernel-plugin): update handleHttpRequest signature to include gin.Context for improved request handling

Co-authored-by: Copilot <copilot@github.com>

* refactor(kernel-plugin): optimize WebSocket connection management with context and sync mechanisms

* refactor(kernel-plugin): improve error handling and context management in WebSocket and HTTP request handling

* refactor(kernel-plugin): enhance WebSocket management with context handling and improved error reporting

* fix(kernel-plugin): streamline header export and enhance error handling in injectClient function

Co-authored-by: Copilot <copilot@github.com>

* perf(kernel-plugin): enhance httpProxy and esProxy functions with improved error handling and content management

Co-authored-by: Copilot <copilot@github.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: Copilot <copilot@github.com>
2026-05-09 11:26:37 +08:00

835 lines
20 KiB
Go

// SiYuan - Refactor your thinking
// Copyright (c) 2020-present, b3log.org
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package api
import (
"net/http"
"strconv"
"sync"
"time"
"github.com/88250/gulu"
"github.com/asaskevich/EventBus"
"github.com/gin-contrib/sse"
"github.com/gin-gonic/gin"
"github.com/olahol/melody"
"github.com/siyuan-note/logging"
"github.com/siyuan-note/siyuan/kernel/util"
)
const (
MessageTypeString MessageType = "string"
MessageTypeBinary MessageType = "binary"
MessageTypeClose MessageType = "close"
EvtBroadcastMessage = "broadcast.message"
)
var (
BroadcastChannels = sync.Map{} // [string (channel-name)] -> *BroadcastChannel
UnifiedSSE = &EventSourceServer{
EventBus: EventBus.New(),
WaitGroup: &sync.WaitGroup{},
Subscriber: &EventSourceSubscriber{
lock: &sync.Mutex{},
count: 0,
},
}
messageID = &MessageID{
lock: &sync.Mutex{},
id: 0,
}
)
type MessageType string
type MessageEventChannel chan *MessageEvent
type MessageID struct {
lock *sync.Mutex
id uint64
}
func (m *MessageID) Next() uint64 {
m.lock.Lock()
defer m.lock.Unlock()
m.id++
return m.id
}
type MessageEvent struct {
ID string // event ID
Type MessageType
Name string // channel name
Data []byte
}
type BroadcastSubscriber struct {
Count int // SEE subscriber count
}
type BroadcastChannel struct {
Name string // channel name
WebSocket *melody.Melody
Subscriber *BroadcastSubscriber // SEE subscriber
}
// SubscriberCount gets the total number of subscribers
func (b *BroadcastChannel) SubscriberCount() int {
return b.WebSocket.Len() + b.Subscriber.Count + UnifiedSSE.Subscriber.Count()
}
// BroadcastString broadcast string message to all subscribers
func (b *BroadcastChannel) BroadcastString(message string) (sent bool, err error) {
data := []byte(message)
sent = UnifiedSSE.SendEvent(&MessageEvent{
Type: MessageTypeString,
Name: b.Name,
Data: data,
})
err = b.WebSocket.Broadcast(data)
return
}
// BroadcastBinary broadcast binary message to all subscribers
func (b *BroadcastChannel) BroadcastBinary(data []byte) (sent bool, err error) {
sent = UnifiedSSE.SendEvent(&MessageEvent{
Type: MessageTypeBinary,
Name: b.Name,
Data: data,
})
err = b.WebSocket.BroadcastBinary(data)
return
}
func (b *BroadcastChannel) HandleRequest(c *gin.Context) {
if err := b.WebSocket.HandleRequestWithKeys(
c.Writer,
c.Request,
map[string]any{
"channel": b.Name,
},
); err != nil {
logging.LogErrorf("create broadcast channel failed: %s", err)
return
}
}
func (b *BroadcastChannel) Subscribed() bool {
return b.SubscriberCount() > 0
}
func (b *BroadcastChannel) Destroy(force bool) bool {
if force || !b.Subscribed() {
b.WebSocket.Close()
UnifiedSSE.SendEvent(&MessageEvent{
Type: MessageTypeClose,
Name: b.Name,
})
logging.LogInfof("destroy broadcast channel [%s]", b.Name)
return true
}
return false
}
type EventSourceSubscriber struct {
lock *sync.Mutex
count int
}
func (s *EventSourceSubscriber) updateCount(delta int) {
s.lock.Lock()
defer s.lock.Unlock()
s.count += delta
}
func (s *EventSourceSubscriber) Count() int {
s.lock.Lock()
defer s.lock.Unlock()
return s.count
}
type EventSourceServer struct {
EventBus EventBus.Bus
WaitGroup *sync.WaitGroup
Subscriber *EventSourceSubscriber
}
// SendEvent sends a message to all subscribers
func (s *EventSourceServer) SendEvent(event *MessageEvent) bool {
if event.ID == "" {
switch event.Type {
case MessageTypeClose:
default:
event.ID = strconv.FormatUint(messageID.Next(), 10)
}
}
s.EventBus.Publish(EvtBroadcastMessage, event)
return s.EventBus.HasCallback(EvtBroadcastMessage)
}
// Subscribe subscribes to specified broadcast channels
func (s *EventSourceServer) Subscribe(c *gin.Context, retry uint, channels ...string) {
wg := sync.WaitGroup{}
for _, channel := range channels {
wg.Go(func() {
var broadcastChannel *BroadcastChannel
_broadcastChannel, exist := BroadcastChannels.Load(channel)
if exist { // channel exists, use it
broadcastChannel = _broadcastChannel.(*BroadcastChannel)
} else {
broadcastChannel = ConstructBroadcastChannel(channel)
}
broadcastChannel.Subscriber.Count++
})
}
wg.Wait()
channelSet := make(map[string]bool)
for _, channel := range channels {
channelSet[channel] = true
}
c.Writer.Flush()
s.Stream(c, func(event *MessageEvent, ok bool) bool {
if ok {
if _, exists := channelSet[event.Name]; exists {
switch event.Type {
case MessageTypeClose:
return false
case MessageTypeString:
s.SSEvent(c, &sse.Event{
Id: event.ID,
Event: event.Name,
Retry: retry,
Data: string(event.Data),
})
default:
s.SSEvent(c, &sse.Event{
Id: event.ID,
Event: event.Name,
Retry: retry,
Data: event.Data,
})
}
c.Writer.Flush()
return true
}
return true
}
return false
})
wg.Add(len(channels))
for _, channel := range channels {
go func() {
defer wg.Done()
_broadcastChannel, exist := BroadcastChannels.Load(channel)
if exist {
broadcastChannel := _broadcastChannel.(*BroadcastChannel)
broadcastChannel.Subscriber.Count--
if !broadcastChannel.Subscribed() {
BroadcastChannels.Delete(channel)
broadcastChannel.Destroy(true)
}
}
}()
}
wg.Wait()
}
// SubscribeAll subscribes to all broadcast channels
func (s *EventSourceServer) SubscribeAll(c *gin.Context, retry uint) {
s.Subscriber.updateCount(1)
c.Writer.Flush()
s.Stream(c, func(event *MessageEvent, ok bool) bool {
if ok {
switch event.Type {
case MessageTypeClose:
return true
case MessageTypeString:
s.SSEvent(c, &sse.Event{
Id: event.ID,
Event: event.Name,
Retry: retry,
Data: string(event.Data),
})
default:
s.SSEvent(c, &sse.Event{
Id: event.ID,
Event: event.Name,
Retry: retry,
Data: event.Data,
})
}
c.Writer.Flush()
return true
}
return false
})
s.Subscriber.updateCount(-1)
PruneBroadcastChannels()
}
// GetRetry gets the retry interval
//
// If the retry interval is not specified, it will return 0
func (s *EventSourceServer) GetRetry(c *gin.Context) uint {
value := c.DefaultQuery("retry", "")
retry, err := strconv.ParseUint(value, 10, 0)
if err == nil {
return uint(retry)
}
return 0
}
// Stream streams message to client
//
// If the client is gone, it will return true
func (s *EventSourceServer) Stream(c *gin.Context, step func(event *MessageEvent, ok bool) bool) bool {
channel := make(MessageEventChannel)
defer close(channel)
subscriber := func(event *MessageEvent) {
channel <- event
}
s.EventBus.Subscribe(EvtBroadcastMessage, subscriber)
defer s.EventBus.Unsubscribe(EvtBroadcastMessage, subscriber)
clientGone := c.Writer.CloseNotify()
for {
select {
case <-clientGone:
logging.LogInfof("event source connection is closed by client")
return true
case event, ok := <-channel:
if step(event, ok) {
continue
}
logging.LogInfof("event source connection is closed by server")
return false
}
}
}
// SSEvent writes a Server-Sent Event into the body stream.
func (s *EventSourceServer) SSEvent(c *gin.Context, event *sse.Event) {
c.Render(-1, event)
}
// Subscribed checks whether the SSE server is subscribed
func (s *EventSourceServer) Subscribed() bool {
return s.Subscriber.Count() > 0
}
type ChannelInfo struct {
Name string `json:"name"`
Count int `json:"count"`
}
type PublishMessage struct {
Type MessageType `json:"type"` // "string" | "binary"
Size int `json:"size"` // message size
Filename string `json:"filename"` // empty string for string-message
}
type PublishResult struct {
Code int `json:"code"` // 0: success
Msg string `json:"msg"` // error message
Channel ChannelInfo `json:"channel"`
Message PublishMessage `json:"message"`
}
// broadcast create a broadcast channel WebSocket connection
//
// @param
//
// {
// channel: string, // channel name
// }
//
// @example
//
// "ws://localhost:6806/ws/broadcast?channel=test"
func broadcast(c *gin.Context) {
var (
channel = c.Query("channel")
broadcastChannel *BroadcastChannel
)
_broadcastChannel, exist := BroadcastChannels.Load(channel)
if exist { // channel exists, use it
broadcastChannel = _broadcastChannel.(*BroadcastChannel)
if broadcastChannel.WebSocket.IsClosed() { // channel is closed
// delete channel before creating a new one
DestroyBroadcastChannel(channel, true)
} else { // channel is open
// connect to the existing channel
broadcastChannel.HandleRequest(c)
return
}
}
// create a new channel
broadcastChannel = ConstructBroadcastChannel(channel)
broadcastChannel.HandleRequest(c)
}
// GetBroadcastChannel gets a broadcast channel
//
// If the channel does not exist but the SSE server is subscribed, it will create a new broadcast channel.
// If the SSE server is not subscribed, it will return nil.
func GetBroadcastChannel(channel string) *BroadcastChannel {
_broadcastChannel, exist := BroadcastChannels.Load(channel)
if exist {
return _broadcastChannel.(*BroadcastChannel)
}
if UnifiedSSE.Subscribed() {
return ConstructBroadcastChannel(channel)
}
return nil
}
// ConstructBroadcastChannel creates a broadcast channel
func ConstructBroadcastChannel(channel string) *BroadcastChannel {
websocket := melody.New()
websocket.Config.MaxMessageSize = 1024 * 1024 * 128 // 128 MiB
// broadcast string message to other session
websocket.HandleMessage(func(s *melody.Session, msg []byte) {
UnifiedSSE.SendEvent(&MessageEvent{
Type: MessageTypeString,
Name: channel,
Data: msg,
})
websocket.BroadcastOthers(msg, s)
})
// broadcast binary message to other session
websocket.HandleMessageBinary(func(s *melody.Session, msg []byte) {
UnifiedSSE.SendEvent(&MessageEvent{
Type: MessageTypeBinary,
Name: channel,
Data: msg,
})
websocket.BroadcastBinaryOthers(msg, s)
})
// client close the connection
websocket.HandleClose(func(s *melody.Session, status int, reason string) error {
channel := s.Keys["channel"].(string)
logging.LogInfof("close broadcast session in channel [%s] with status code %d: %s", channel, status, reason)
DestroyBroadcastChannel(channel, false)
return nil
})
var broadcastChannel *BroadcastChannel
for {
// Melody Initialization is an asynchronous process, so we need to wait for it to complete
if websocket.IsClosed() {
time.Sleep(1 * time.Nanosecond)
} else {
newBroadcastChannel := &BroadcastChannel{
Name: channel,
WebSocket: websocket,
Subscriber: &BroadcastSubscriber{
Count: 0,
},
}
_broadcastChannel, loaded := BroadcastChannels.LoadOrStore(channel, newBroadcastChannel)
broadcastChannel = _broadcastChannel.(*BroadcastChannel)
if loaded { // channel exists
if broadcastChannel.WebSocket.IsClosed() { // channel is closed, replace it
BroadcastChannels.Store(channel, newBroadcastChannel)
broadcastChannel = newBroadcastChannel
} else { // channel is open, destroy the new one
newBroadcastChannel.Destroy(true)
}
}
break
}
}
return broadcastChannel
}
// DestroyBroadcastChannel tries to destroy a broadcast channel
//
// Return true if the channel destroy successfully, otherwise false
func DestroyBroadcastChannel(channel string, force bool) bool {
_broadcastChannel, exist := BroadcastChannels.Load(channel)
if !exist {
return true
}
broadcastChannel := _broadcastChannel.(*BroadcastChannel)
if force || !broadcastChannel.Subscribed() {
BroadcastChannels.Delete(channel)
broadcastChannel.Destroy(true)
return true
}
return false
}
// PruneBroadcastChannels prunes all broadcast channels without subscribers
func PruneBroadcastChannels() []string {
channels := []string{}
BroadcastChannels.Range(func(key, value any) bool {
channel := key.(string)
broadcastChannel := value.(*BroadcastChannel)
if !broadcastChannel.Subscribed() {
BroadcastChannels.Delete(channel)
broadcastChannel.Destroy(true)
channels = append(channels, channel)
}
return true
})
return channels
}
// broadcastSubscribe subscribe to a broadcast channel by SSE
//
// If the channel-name does not specified, the client will subscribe to all broadcast channels.
//
// @param
//
// {
// retry: string, // retry interval (ms) (optional)
// channel: string, // channel name (optional, multiple)
// }
//
// @example
//
// "http://localhost:6806/es/broadcast/subscribe?retry=1000&channel=test1&channel=test2"
func broadcastSubscribe(c *gin.Context) {
// REF: https://github.com/gin-gonic/examples/blob/master/server-sent-event/main.go
c.Header("Content-Type", "text/event-stream")
c.Header("Cache-Control", "no-cache")
c.Header("Connection", "keep-alive")
c.Header("Transfer-Encoding", "chunked")
defer UnifiedSSE.WaitGroup.Done()
UnifiedSSE.WaitGroup.Add(1)
retry := UnifiedSSE.GetRetry(c)
channels, ok := c.GetQueryArray("channel")
if ok { // subscribe specified broadcast channels
UnifiedSSE.Subscribe(c, retry, channels...)
} else { // subscribe all broadcast channels
UnifiedSSE.SubscribeAll(c, retry)
}
}
// broadcastPublish push multiple binary messages to multiple broadcast channels
//
// @param
//
// MultipartForm: [name] -> [values]
// - name: string // channel name
// - values:
// - string[] // string-messages to the same channel
// - File[] // binary-messages to the same channel
// - filename: string // message key
//
// @returns
//
// {
// code: int,
// msg: string,
// data: {
// results: {
// code: int, // 0: success
// msg: string, // error message
// channel: {
// name: string, // channel name
// count: string, // subscriber count
// },
// message: {
// type: string, // "string" | "binary"
// size: int, // message size (Bytes)
// filename: string, // empty string for string-message
// },
// }[],
// },
// }
func broadcastPublish(c *gin.Context) {
ret := gulu.Ret.NewResult()
defer c.JSON(http.StatusOK, ret)
results := []*PublishResult{}
// Multipart form
form, err := c.MultipartForm()
if err != nil {
ret.Code = -2
ret.Msg = err.Error()
return
}
// Broadcast string messages
for name, values := range form.Value {
channel := ChannelInfo{
Name: name,
Count: 0,
}
// Get broadcast channel
broadcastChannel := GetBroadcastChannel(channel.Name)
if broadcastChannel == nil {
channel.Count = 0
} else {
channel.Count = broadcastChannel.SubscriberCount()
}
// Broadcast each string message to the same channel
for _, value := range values {
result := &PublishResult{
Code: 0,
Msg: "",
Channel: channel,
Message: PublishMessage{
Type: MessageTypeString,
Size: len(value),
Filename: "",
},
}
results = append(results, result)
if broadcastChannel != nil {
_, err := broadcastChannel.BroadcastString(value)
if err != nil {
logging.LogErrorf("broadcast message failed: %s", err)
result.Code = -2
result.Msg = err.Error()
continue
}
}
}
}
// Broadcast binary message
for name, files := range form.File {
channel := ChannelInfo{
Name: name,
Count: 0,
}
// Get broadcast channel
broadcastChannel := GetBroadcastChannel(channel.Name)
if broadcastChannel == nil {
channel.Count = 0
} else {
channel.Count = broadcastChannel.SubscriberCount()
}
// Broadcast each binary message to the same channel
for _, file := range files {
result := &PublishResult{
Code: 0,
Msg: "",
Channel: channel,
Message: PublishMessage{
Type: MessageTypeBinary,
Size: int(file.Size),
Filename: file.Filename,
},
}
results = append(results, result)
if broadcastChannel != nil {
value, err := file.Open()
if err != nil {
logging.LogErrorf("open multipart form file [%s] failed: %s", file.Filename, err)
result.Code = -4
result.Msg = err.Error()
continue
}
content := make([]byte, file.Size)
if _, err := value.Read(content); err != nil {
logging.LogErrorf("read multipart form file [%s] failed: %s", file.Filename, err)
result.Code = -3
result.Msg = err.Error()
continue
}
if _, err := broadcastChannel.BroadcastBinary(content); err != nil {
logging.LogErrorf("broadcast binary message failed: %s", err)
result.Code = -2
result.Msg = err.Error()
continue
}
}
}
}
ret.Data = map[string]any{
"results": results,
}
}
// postMessage send string message to a broadcast channel
//
// @param
//
// {
// channel: string // channel name
// message: string // message payload
// }
//
// @returns
//
// {
// code: int,
// msg: string,
// data: {
// channel: {
// name: string, //channel name
// count: string, //listener count
// },
// },
// }
func postMessage(c *gin.Context) {
ret := gulu.Ret.NewResult()
defer c.JSON(http.StatusOK, ret)
arg, ok := util.JsonArg(c, ret)
if !ok {
return
}
var message, channelName string
if !util.ParseJsonArgs(arg, ret,
util.BindJsonArg("message", &message, true, true),
util.BindJsonArg("channel", &channelName, true, true),
) {
return
}
channel := &ChannelInfo{
Name: channelName,
Count: 0,
}
broadcastChannel := GetBroadcastChannel(channel.Name)
if broadcastChannel == nil {
channel.Count = 0
} else {
channel.Count = broadcastChannel.SubscriberCount()
if _, err := broadcastChannel.BroadcastString(message); err != nil {
logging.LogErrorf("broadcast message failed: %s", err)
ret.Code = -2
ret.Msg = err.Error()
return
}
}
ret.Data = map[string]any{
"channel": channel,
}
}
// getChannelInfo gets the information of a broadcast channel
//
// @param
//
// {
// name: string, // channel name
// }
//
// @returns
//
// {
// code: int,
// msg: string,
// data: {
// channel: {
// name: string, //channel name
// count: string, //listener count
// },
// },
// }
func getChannelInfo(c *gin.Context) {
ret := gulu.Ret.NewResult()
defer c.JSON(http.StatusOK, ret)
arg, ok := util.JsonArg(c, ret)
if !ok {
return
}
var name string
if !util.ParseJsonArgs(arg, ret, util.BindJsonArg("name", &name, true, true)) {
return
}
channel := &ChannelInfo{
Name: name,
Count: 0,
}
if _broadcastChannel, ok := BroadcastChannels.Load(channel.Name); !ok {
channel.Count = 0
} else {
var broadcastChannel = _broadcastChannel.(*BroadcastChannel)
channel.Count = broadcastChannel.SubscriberCount()
}
ret.Data = map[string]any{
"channel": channel,
}
}
// getChannels gets the channel name and lintener number of all broadcast chanel
//
// @returns
//
// {
// code: int,
// msg: string,
// data: {
// channels: {
// name: string, //channel name
// count: string, //listener count
// }[],
// },
// }
func getChannels(c *gin.Context) {
ret := gulu.Ret.NewResult()
defer c.JSON(http.StatusOK, ret)
channels := []*ChannelInfo{}
BroadcastChannels.Range(func(key, value any) bool {
broadcastChannel := value.(*BroadcastChannel)
channels = append(channels, &ChannelInfo{
Name: key.(string),
Count: broadcastChannel.SubscriberCount(),
})
return true
})
ret.Data = map[string]any{
"channels": channels,
}
}