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@@ -213,13 +213,13 @@ def extract_metadata_from_igdb_rom(self: MetadataHandler, rom: Game) -> IGDBMeta
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# Mapping from scan.priority.region codes to IGDB game_localizations region identifiers
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# IGDB's game_localizations provides regional titles and cover art, but NOT localized descriptions
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REGION_TO_IGDB_LOCALE: dict[str, str | None] = {
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"us": None, # United States - use default (no localization needed)
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"wor": None, # World - use default
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"eu": "EU", # Europe region
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"jp": "ja-JP", # Japan
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"kr": "ko-KR", # Korea
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"cn": "zh-CN", # China (Simplified Chinese)
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"tw": "zh-TW", # Taiwan (Traditional Chinese)
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"us": None, # United States - use default (no localization needed)
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"wor": None, # World - use default
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"eu": "EU", # Europe region
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"jp": "ja-JP", # Japan
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"kr": "ko-KR", # Korea
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"cn": "zh-CN", # China (Simplified Chinese)
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"tw": "zh-TW", # Taiwan (Traditional Chinese)
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}
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@@ -240,7 +240,7 @@ def get_igdb_preferred_locale() -> str | None:
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if igdb_locale is not None:
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return igdb_locale
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return None # Default - no localization
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return None
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def extract_localized_data(rom: Game, preferred_locale: str | None) -> tuple[str, str]:
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@@ -281,11 +281,15 @@ def extract_localized_data(rom: Game, preferred_locale: str | None) -> tuple[str
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return localized_name, cover_url
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# Locale not found, fall back to default
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log.warning(f"IGDB locale '{preferred_locale}' not found for '{default_name}', using default")
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log.warning(
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f"IGDB locale '{preferred_locale}' not found for '{default_name}', using default"
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)
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return default_name, default_cover
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def build_igdb_rom(handler: "IGDBHandler", rom: Game, preferred_locale: str | None) -> "IGDBRom":
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def build_igdb_rom(
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handler: "IGDBHandler", rom: Game, preferred_locale: str | None
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) -> "IGDBRom":
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"""Build an IGDBRom from IGDB game data with localization support.
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Args:
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@@ -413,7 +413,9 @@ def build_ss_game(rom: Rom, game: SSGame) -> SSRom:
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# Log warning if we had to fall back from the preferred locale
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if preferred_languages and used_lang and used_lang != preferred_languages[0]:
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log.warning(f"ScreenScraper locale '{preferred_languages[0]}' not found for '{res_name}', using '{used_lang}'")
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log.warning(
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f"ScreenScraper locale '{preferred_languages[0]}' not found for '{res_name}', using '{used_lang}'"
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)
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url_cover = ss_metadata["box2d_url"]
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url_manual = (
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@@ -71,13 +71,13 @@ filesystem: {} # { roms_folder: 'roms' } For example if your folder structure is
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# - "hasheous" # Hasheous
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# - "flashpoint" # Flashpoint Project
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# - "hltb" # HowLongToBeat
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# region: # Cover art and game title (only used by Screenscraper)
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# region: # Used by IGDB and ScreenScraper for regional variants
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# - "us"
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# - "wor"
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# - "ss"
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# - "eu"
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# - "jp"
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# language: # Cover art and game title (only used by Screenscraper)
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# language: # Used by ScreenScraper for descriptions
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# - "en"
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# - "fr"
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# # Media assets to download
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@@ -2,8 +2,8 @@
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import { computed, onMounted, ref } from "vue";
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import { useI18n } from "vue-i18n";
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import RSection from "@/components/common/RSection.vue";
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import storeHeartbeat from "@/stores/heartbeat";
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import storeConfig from "@/stores/config";
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import storeHeartbeat from "@/stores/heartbeat";
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const { t } = useI18n();
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const heartbeat = storeHeartbeat();
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