- Add `STANDALONE_EXPANSION` game type to the `with_game_type` filter in
`_search_rom` so games like "Ecco: The Tides of Time" (which IGDB classifies
as a standalone expansion) are included in the first search pass and are not
confused with their parent game ("Ecco The Dolphin")
- Fix the expanded search fallback to fetch and compare ALL unique game IDs
returned by the IGDB search endpoint, instead of only the first result
- Add tests to verify both fixes
Agent-Logs-Url: https://github.com/rommapp/romm/sessions/d6a0c1dd-e541-4d8e-a272-9e5511a2077e
Co-authored-by: gantoine <3247106+gantoine@users.noreply.github.com>
For ROMs tagged with multiple regions (e.g. "(Japan, USA)"), filename order
previously decided which region's name and box art won. Now reorder the rom's
filename-tagged regions by SCAN_REGION_PRIORITY before prepending, so the
user's configured preference wins among the regions the file is actually
tagged as. Untagged priority regions still cannot outrank a filename-tagged
region.
Also tweak the Total Rescan → Complete Rescan label in en_GB/en_US scan
locales.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Fix several issues in ScreenScraper API request/response handling:
- Correctly handle SS-specific HTTP error codes (KO responses, 429, 431,
and the SS-quirk of returning 401 when server CPU >60%).
- Construct requests with proper parameter encoding so jeuInfos lookups
and search queries return the expected results.
- Store media URLs returned by SS as-is, preserving the dev credential
query parameters required for media playback. Removing them broke
downstream media fetches.
To keep dev credentials out of log output, add a redacting formatter in
the logger pipeline that scrubs ssid/sspassword/devid/devpassword query
parameters from any URL it sees.
Test coverage added for the new HTTP error paths and the as-is URL
storage behaviour.
CHD files now follow the same hash logic as all other file types — CRC32,
MD5, and SHA1 are computed from raw container bytes. This allows
ScreenScraper to log KO entries for unrecognised CHD files, which it
could not do when only the disc-data SHA1 was being computed.
The CHD header SHA1 (disc-data SHA1) is separately extracted and stored
in a new chd_sha1_hash field on RomFile, with a migration adding the
column to rom_files. Hasheous receives only this disc-data SHA1 (no
CRC/MD5) since it indexes disc-based games by disc-data SHA1, not raw
file hashes.
The RAHasher multi-file path now passes the largest CHD directly instead
of a /* wildcard, which RAHasher cannot expand. Hash computations are
wrapped in asyncio.to_thread to avoid blocking the event loop during
large reads.
Hash-lookup metadata handlers (ScreenScraper, Hasheous, Playmatch) now
fall back to rom.files (stored DB hashes) when fs_rom files are not
rehashed, fixing hash-based matching for UNMATCHED and UPDATE scan types.
The Disc SHA-1 is displayed in the ROM detail view for both single-file
(FileInfo.vue) and multi-file (FileSelectItem.vue) CHD games.
Replace the tuple+derived-dict pair with PLAYMATCH_TAG_TO_ATTR as the
canonical mapping. Rename enum members to UPPER_CASE, expand
PlaymatchRomMatch to cover all provider ids, and inline the fallback
match in place of the _empty_playmatch_rom_match helper.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Rom.regions can contain raw filename text like "europe" or "EUROPE"
(filename parsing in roms_handler doesn't normalize casing), so the
direct dict lookup missed those tags and the locale silently fell back
to scan.priority.region. Replace the dict access with a helper that
lowercases both sides.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
When a ROM filename carries a region tag (e.g. (Europe)), use that
region first when picking artwork and localized titles, falling back to
the configured scan.priority.region. Previously the configured priority
was the only signal, so a US-first config would force US covers onto
European ROMs even when an EU asset was available.
Adds a shared name->provider-shortcode map and threads the rom through
the IGDB and SS lookup APIs so the rom-aware locale/region selection
can run for both providers.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
UPDATE scans with a known launchbox_id were calling get_rom_by_id(),
which only returns remote data and bypassed get_rom()'s local-first
merge — so local-only fields like Notes were getting clobbered and
local media matching fidelity dropped. get_rom_by_id() now optionally
takes fs_name/platform_slug and merges the local entry when its
DatabaseID matches the requested id.
Also fixes populate_rom_specific_paths writing every video as
video.mp4 regardless of source extension; since store_media_file is a
byte copy, .mkv/.webm contents would be served as .mp4 and break MIME
sniffing.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The sample_metadata.zip test fixture used invented tag names
(<Description>, FileName ending in .zip). Real LaunchBox Mame.xml
(see backend/tasks/fixtures/launchbox/mame.xml) uses <Name> as the
full title and keys MameFile entries by the stem (e.g. wrlok_l3),
no extension. Read Name instead of Description, and fall back to
the stem when the raw fs_name lookup misses.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
remote_media_req built a MediaRequest with platform_name=None, which
made _build_local_media_context bail and never search on-disk
Images/Manuals/Videos. Any rom that matched only via Metadata.xml (no
local XML entry) ended up with images: [] even though LaunchBox art
was sitting on disk. Thread platform_name and fs_name into
remote_media_req, falling back to the remote entry's Platform field
when no slug is available (e.g. lookups by database id).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
LaunchBox stores videos under /romm/launchbox/Videos/<Platform>/<Game>.<ext>
but the handler only extracted YouTube IDs; LAUNCHBOX_VIDEOS_DIR was
defined and unused. Add _get_video() to surface local videos as
launchbox-file:// URLs, thread a populate_rom_specific_paths() through
the scan pipeline to set video_path once the rom is known, and mirror
the SS/gamelist branch in the scan socket so store_media_file actually
copies the video into the rom's resource directory. Rom.path_video now
also reads from launchbox_metadata.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The scheduled task populated LAUNCHBOX_MAME_KEY from Mame.xml but no
handler code ever read it, so arcade ROMs like pacman.zip never matched
against Metadata.xml (which keys on full titles like "Pac-Man"). Add
RemoteSource.get_mame_entry() and an ARCADE branch in get_rom() that
resolves the MAME filename to its Description before name lookup.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
LaunchBox produced file:// URIs relative to /romm/launchbox, but the
resources handler resolved them under /romm/library via fs_rom_handler,
so local images/manuals/screenshots were never found. Switch LaunchBox
to a distinct launchbox-file:// scheme and add FSLaunchboxHandler +
_resolve_local_file_uri to route each scheme to the correct root.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pylance infers dict[str, Unknown] from the {**old, "highest_award_kind": ...}
spread, which then fails to assign to list[RAUserGameProgression]. Wrap in
typing.cast so the TypedDict type survives the reassignment.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
get_rom now also fetches Named_Snaps, Named_Titles, and Named_Logos
when the matching MetadataMediaType (SCREENSHOT, TITLE_SCREEN, LOGO)
is in SCAN_MEDIA. Box art is still fetched unconditionally — it drives
url_cover and libretro_id. Matching extras are appended to
url_screenshots so the scan_handler artwork priority loop picks them
up without further changes. All enabled listings are fetched
concurrently.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
SGDB's url_cover used to clobber whatever the artwork priority loop
picked, which meant user-set priorities (e.g. libretro > sgdb) and
manually uploaded covers were silently overridden. SGDB now only
replaces the current url_cover when it outranks every other source
that produced one under SCAN_ARTWORK_PRIORITY, and never over a
manual cover preserved on UPDATE/UNMATCHED scans. Default artwork
priority gains sgdb at the top so existing "SGDB wins" behavior is
preserved for default configs.
On the /search/roms endpoint, libretro is now an enrichment source
alongside SGDB instead of a primary match source: it decorates
entries resolved by IGDB/Moby/SS/Flashpoint/Launchbox with
libretro_id and libretro_url_cover, mirroring how SGDB works.
get_matched_roms_by_name is removed from the libretro handler since
nothing else calls it.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds the libretro thumbnail repository as a first-class artwork source so
region-correct box art (PAL/Europe, Japan, etc.) can be matched directly
to ROM filenames, addressing rommapp/romm#3239.
Implementation follows the SGDB handler pattern (artwork-only, no game
metadata): MetadataSource enum entry, scan-time fetch wired into the
SCAN_ARTWORK_PRIORITY loop, /search/roms integration, MatchRom dialog
chip + cover selection, and a heartbeat flag.
Matching is exact case-insensitive against the directory listing first
(so a ROM named "(Europe)" lands on the (Europe) artwork), with a
JaroWinkler fuzzy fallback at 0.8 that strips parenthetical tags from
both sides. Listings are cached in Redis with a 24h TTL.
`libretro_id` is persisted on the Rom model as the SHA1 hex of the
matched libretro filename — stable across scans, distinct per region,
indexed for lookup. Migration 0077 adds the column.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>