Claude 1890958ff2 refactor(sync): make SSH sync handler lazy-initialized
The module-level SSHSyncHandler() singleton ran filesystem side effects
(mkdir on SYNC_SSH_KEYS_PATH) at import time, which meant even default
installs with push-pull sync disabled would touch /romm/sync — and the
previous tolerate-and-warn fallback could leave users wondering why
sync silently does nothing.

Replace the eager singleton with a functools.cache'd factory. The
handler is now constructed on first use, so:

  - Default-install users (ENABLE_SYNC_PUSH_PULL=false, no manual sync
    triggered) never touch /romm/sync.
  - Users opting in get a clear, actionable RuntimeError pointing at
    the unwritable path and the env var to override, at the call site
    rather than buried in a startup stack trace.

Also document in env.template that enabling either sync mode requires
a writable volume at $ROMM_BASE_PATH/sync.
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romm logo

A beautiful, powerful, self-hosted ROM manager and player.

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Overview

RomM (ROM Manager) allows you to scan, enrich, browse and play your game collection with a clean and responsive interface. With support for multiple platforms, various naming schemes, and custom tags, RomM is a must-have for anyone who plays on emulators.

Features

  • Scan and enhance your game library with metadata from IGDB, Screenscraper and MobyGames
  • Fetch custom artwork from SteamGridDB
  • Display your achievements from Retroachievements
  • Metadata available for 400+ platforms
  • Play games directly from the browser using EmulatorJS and RuffleRS
  • Share your library with friends with limited access and permissions
  • Official apps for Playnite, Android and CFWs
  • Supports multi-disk games, DLCs, mods, hacks, patches, and manuals
  • Parse and filter by tags in filenames
  • View, upload, update, and delete games from any modern web browser

Preview

🖥 Desktop 📱 Mobile
desktop preview mobile preview

Installation

To start using RomM, check out the Quick Start Guide in the docs. If you are having issues with RomM, please review the page for troubleshooting steps.

Contributing

To contribute to RomM, please check Contribution Guide.

Community

Here are a few projects maintained by members of our community. Please note that the RomM team does not regularly review their source code.

Mobile

Desktop

Handhelds

Other

[🔷] Official first-party app

Join us on Discord, where you can ask questions, submit ideas, get help, showcase your collection, and discuss RomM with other users.

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Technical Support

If you have any issues with RomM, please open an issue in this repository.

Financial Support

Consider supporting the development of this project on Open Collective. All funds will be used to cover the costs of hosting, development, and maintenance of RomM.

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Our Friends

Here are a few projects that we think you might like:

  • EmulatorJS: An embeddable, browser-based emulator
  • RetroDECK: Retro gaming on SteamOS and Linux
  • ES-DE Frontend: Emulator frontend for Linux, macOS and Windows
  • Gaseous: Another ROM manager with web-based emulator
  • Retrom: A centralized game library/collection management service
  • Drop: Steam-like experience for DRM-free games
  • LanCommander: Digital game platform for PC games
  • Steam ROM Manager: An app for managing ROMs in Steam

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